Book 5 - Prologue 14

I dread naughty jokes

Book 5 - Prologue 14
Comic - Book 5 - Page 14

Recent posts... (See full thread)
stefan wrote:
Hi!
I am pretty new here, even though I have read all of Erfworld since ~ 5 years.
The nautilus graphics now lead me to create an account.

Welcome to the forums! :D
greycat wrote:
Skull the Troll wrote:
I dont think Jillian or Fumo need Food + Schmuckers,

Right. They only need the shmuckers.

Quote:
its simply that the foraged food doesn't provide enough to pay for upkeep.

No. This has been spelled out pretty clearly. If you're a speaking unit, your upkeep is due in shmuckers. You can earn credit for up to half(?) that amount by eating food, but the rest must be rendered in shmuckers or gems. Or rands, if you're in the Magic Kingdom, apparently.

If you're a non-speaking unit, your upkeep is due in food. You must eat enough food each day to avoid depopping.


Jillian spent days with no purse and no upkeep as a fugitive. (https://archives.erfworld.com/Book%200/45) The rules about the half upkeep you're quoting are for sided units eating their rations. That said, I agree that they only really need schmuckers. Where I differ is that food CAN be used as a complete substitute some of the time. Maybe its only for barbarians, maybe its only for prisoners. We see lots of examples in the story however that state that it is possible. Jillian had the advantage of experience in field craft, and being in world she understood. Newly popped warlords don't have that advantage.
I'm surprised there don't seem to be any comments yet about another possible Stupidworld literary parallel for Noah.

He talks to animals, flower power can be used medicinally, and he is now traveling in a giant sea snail -
well, mollusc, anyway, - though it isn't pink.

(https://en.wikipedia.org/wiki/Doctor_Dolittle)
TomaO2 wrote:
No. This has been spelled out pretty clearly. If you're a speaking unit, your upkeep is due in shmuckers. You can earn credit for up to half(?) that amount by eating food, but the rest must be rendered in shmuckers or gems. Or rands, if you're in the Magic Kingdom, apparently.

If you're a non-speaking unit, your upkeep is due in food. You must eat enough food each day to avoid depopping.

Units have consistently had to pay half upkeep as minimum.

Digdoug - Eposide 21 wrote:
Depending on the type of food, eating extra rations would reduce a unit’s upkeep by a substantial amount. A good solid meal in addition to your popped rations generally meant cutting your next turn’s upkeep in half, for barbarian and sided units alike. And prepared meals gave you more upkeep relief than just eating raw forage or produce.

TBfGK - Epilogue 14 wrote:
As promised, Big Al allowed Jillian to fill her saddlebags. She chose hardtack, nuts, olives and jerky, and bonemeal feed for the gwiffons, enough to keep her on minimum upkeep for five turns.

These would presumably count as prepared food (except the nuts?). So there is no way to reduce upkeep farther.

Fumo the Free - Part 1 wrote:
with a few extremely rare exceptions, forage can only provide half the cost of a unit's next turn. It didn't matter if you'd filled your stomach. If your purse was empty at start of turn, then you were gone.
Quote:
Also, Nestly's defenses are *incredibly* good. With the Gun Whales, and the Dread Naughtilus, and See Birds for scouting, and probably even more "friends" we don't know of yet, they could probably defeat basically any navy we've seen so far. Of course, it's not much of an offensive force, since it seems like Noah wouldn't be able to get all his friends to go to specific places and follow a strategy. But simple things like defending the island? It would take a precisely designed invasion force to defeat.


A flying fleet could presumably circumvent their primary defenses. In fact it's a bit odd that they were trying a navy to investigate the mystery hexes rather then sending flying units to fly over the dangerous hexes.

Though I guess the likely answer is that they tried a flying scout and one of Noah's so far unmentioned defenses took out the scout, and the naval power was unable to put together a sufficient flying fleet to present a reasonable invasion force to take on whatever flying feral's Noah has at hand.
"No, you didn't have to cast your juice to force them to accept upkeep from you (and therefore also your commands). That was Turnamancy, an arguably criminal discipline, when you got down to it. However, a little bit of charming Date-a-mancy, just to show the the beasties you truly mean them well, could help form a connection to those you saved."

I couldn't help thinking about the way Annie Oakleaf and Janis were feeding the MK snakes when I read this. I don't have any particular reason to favor Noah's ethic over Janis's, but I kinda do wonder what he'd think of it...
Skull the Troll wrote:
greycat wrote:
Skull the Troll wrote:
I dont think Jillian or Fumo need Food + Schmuckers,

Right. They only need the shmuckers.

Quote:
its simply that the foraged food doesn't provide enough to pay for upkeep.

No. This has been spelled out pretty clearly. If you're a speaking unit, your upkeep is due in shmuckers. You can earn credit for up to half(?) that amount by eating food, but the rest must be rendered in shmuckers or gems. Or rands, if you're in the Magic Kingdom, apparently.

If you're a non-speaking unit, your upkeep is due in food. You must eat enough food each day to avoid depopping.


Jillian spent days with no purse and no upkeep as a fugitive. (https://archives.erfworld.com/Book%200/45) The rules about the half upkeep you're quoting are for sided units eating their rations. That said, I agree that they only really need schmuckers. Where I differ is that food CAN be used as a complete substitute some of the time. Maybe its only for barbarians, maybe its only for prisoners. We see lots of examples in the story however that state that it is possible. Jillian had the advantage of experience in field craft, and being in world she understood. Newly popped warlords don't have that advantage.

I'm sticking with food+maintenance.

You can forage/cook for food, or pay for it with schmuckers. Farms and orchards save a side money by providing food for units.

You pay for maintenance. Casters cost more because juice refill adds to maintenance. There is probably something in the magic system that can reduce maintenance next turn, but I doubt fully eliminate it, or eliminating a caster's upkeep requires more juice than a caster gets per turn (i.e. a high level caster may be able to pay for maintenance for a lowly level 1 piker, but never themselves).

Prisoners and fugitives don't have/get maintenance. This may explain part of their disadvantage compared to fully sided(/barbarian) units.
Jaxad0127 wrote:
DukeBG wrote:
Carl wrote:
Well we've got a new minimum timestamp on how old erf is. 50k turns is a loooong time. Where talking what, roughly 150 years IRL equivalent?

Also interesting point, he apparently creates pearls, (which i assume are a form of gem), internally. Intriguing.

Umm... 50K turns is nothing. According to bonus materials in book 1, RVC was 28.8K turns old, Isaac 21.5K turns old. A.V. Club 14.1K turns old.

I would assume Erfworld timeline since the "creation" is more on a scale of a million turns. 50K is just what the Naughtilus remembers.

Tramennis states (writes?) that Jetstone is over nearly 80k turns old (specifically the king's journal is nearly 80k turns old).


Yes, the kings' diary started about 80K turns ago by Flintlock the Voluble, but that was not the first king of Jetstone. We actually have no idea how many queens and kings of Jetstone there were between The Old King Coal and Flintlock the Voluble. 80K is the lower bound. The actual Jetstone age might be 100K turns, might be 200K turns. Who knows. We don't. But okay, I guess, 660K turns (that would make the whole world 1M turns including, as infiniplex wrote, the reference that Jetstone is (approximately) 2/3 of the age of the world) is a big stretch.
Image
Ptolemy was a cool dude. A top caliber mathematician of the early CE, Ptolemy's work as a mathematician was critical for the later development of heliocentrism. He brought together much of the mathematical work from his forefathers, the ancient greeks to create the mathematical systems behind the geocentric model. His research would go on to serve as the basis for astronomy, seamanship and map-making for over a millennia.
kaylasdad99 wrote:
"No, you didn't have to cast your juice to force them to accept upkeep from you (and therefore also your commands). That was Turnamancy, an arguably criminal discipline, when you got down to it. However, a little bit of charming Date-a-mancy, just to show the the beasties you truly mean them well, could help form a connection to those you saved."

I couldn't help thinking about the way Annie Oakleaf and Janis were feeding the MK snakes when I read this. I don't have any particular reason to favor Noah's ethic over Janis's, but I kinda do wonder what he'd think of it...

I would imagine the MK Hippiemancers feed snakes b/c they make a good stealth defensive force, much like what Noah is doing for his side. If shit were to go down in the MK, the Hippie glade has a secret army of snakes (poison specials unknown).