Quite enjoyed the update, Parson is learning more every turn. I also enjoyed the fanfare and the art.
Was I the only one expecting a Spacebals reference with all the attention paid to the helmet?
The trick is to not stop drinking until the next turn starts. That way you avoid all problems; one would be foregoing sleep, of course.
Maggie indicated that, at least for a caster, sleep will help her performance.
One would assume that even hobbies on Erf revolve around warfare. That's what makes Sizemore all the more remarkable.
EDIT: I'm still halfway impressed that the comic spelled "ridonkulous" the same way twice.
As far as we know, GK is not in battlespace with anyone right now. They only have one city to monitor/maintain the production of units.
So, we must ask why did GK's turn take as long as it did? I mean, its great for the narative of the story, and gave Parson and company time for discussion and getting plastered.
Can the length of turn, by a side in contact with no others, give us any indications of the mechanics of turn itself? (probably not, but bear with me here)
The turn ends in the afternoon, not dusk. So, either a turn for an isolated side doesn't simply last from dawn to dusk by default, or maybe it does and Stanley ended the turn arbitrarily in order to get to "tomorrow" sooner.
And, if Stanley was the one to end turn, I find myself intensely curious about what he's been doing or talking to/about all day while Parson "kicks it with the homies" on the battlement.
Just some random musings from a very tired brain...