Inner Peace (Through Superior Firepower) - Episode 044

Inner Peace (Through Superior Firepower) - Episode 044

Chief Jillian was learning things today, many fascinating new things.

Some of those things were immediately useful, such as the fact that the stone garden where she had been held was adjacent to the capital city of Haffaton.

...and that the city was apparently situated at the mouth of a navigable river.

...and that boats of various sizes were docked there now.

Other new information would be useful only if she could ever get herself home from here. The fact that this city was woefully undefended, for instance. The whole area around it was practically empty. Oh, if she could have taken the casters...

She would. She would.

The open field between here and the stone garden had been without so much as an uncroaked infantryman to spot her. Her shackles had fallen off and vanished as soon as she‘d entered a new hex. Barefoot and chilly in her prisoner‘s garb (a light cotton chemise and shorts), she‘d crept her way through a grove of apple trees that grew up against the city‘s north wall.

She declined to steal any of the apples.

After a treacherous three-story climb, she‘d pulled herself up to an unmanned arrow slit. Jillian then chipped at the mortar with the tip of her sword, loosened and removed two stones, and managed to squeeze her way inside. Inching around the castle corridors, she saw exactly one enemy unit–an uncroaked guard manning a parapet–and was not spotted by it.

Now the fugitive Princess crouched in the shadows on the city docks, trying to decide which of these Haffaton vessels to steal.


To be allowed to walk in the stone garden had been Jillian‘s first victory. Still in chains, still under heavy guard...but the Croakamancer allowed Jillian out of the box as a small reward. Prisoner and captor were talking often now. On the surface, they still played a game of slips and a-has and gotchas. Sometimes Jillian was still punished.

But the Croakamancer seemed to feel that her prisoner was coming around to the proper understanding. The barest degree of trust was forming between the two of them. On the next morning that her captor was called away, she unexpectedly told Jillian, “Until I may rest. Think of another you have lost, and tell me when I return.”

She would not be allowed out of the box, but boredom was to be her only suffering.

She was not bored, though. Something she had seen among the stones had given her a dangerous idea. She spent lots of time thinking it over.


Standing with their white boots upon the wood planks of the dock, a level 2 Haffaton warlord casually talked with a single soldier. The warlord had a sword, sheathed and buckled, and the soldier only a dagger. No other enemy units were within her view, not even any crew upon the decks of those boats.

They wouldn‘t be a problem.

Jillian had her own sword. Bart‘s, in fact: a plain but serviceable weapon. She‘d struck him down with it, after overpowering him and wresting it from his weak grip. By then, his face was mostly missing, and his perfect teeth grinned in approval as she smote him. Yes, this is what I would have wanted. Goodbye, Chief.


“I‘ve thought about it. And I think I should tell you about Kiln Kenny, Faq‘s Dirtamancer,” said Jillian, when Lady Firebaugh had returned.

“Oh? You lost a caster?” She had her captor‘s full attention. Each time Jillian had parted with the story of someone from Faq, the Croakamancer had spent time making a stone for them. It was proving to be a much easier way of buying time than staying silent.

“Mm. Very tragic story,” said Jillian. She went on to explain how Kenny had loved stone and ceramic ware, and had made all the fine tea sets for the Court of Faq. He‘d lived in pursuit of ever more beautiful and elegant dining and drinking ware, made of ever harder and stronger ceramics. His works were prized above all physical possessions by those at Court, but he had perished in a terrible mining accident, while attempting to dig out a band of special clay for his greatest tea set ever. They kept a broken sugar bowl in his memory at court.

“Which, I suppose, is the closest we have to a monument like these,” said Jillian.

Lady Firebaugh looked distant, perhaps even deeply moved.


Without a crew to command, her choice of boat was narrowed down to two. There was a small sailboat that could handle open water. If she wanted to try her hand at sailing to safety, that would be the way to go. But home was not over the ocean. Home was inland, and that meant heading up the river in the paddlewheel barge.

She really wanted to try the thing, anyway. You rarely saw self-powered vehicles–only a Turnamancer could make one–but they were incredibly useful, and highly valued as trade items. They had many of the benefits of constructed units like golems, but they functioned as items. Stealing this one should put it under her command. She thought.

Well, she hoped...


Although she was not allowed out of her box when Lady Firebaugh was not present, they were sometimes separated on the grounds of the stone garden. Jillian often lingered near Kenny‘s stone, while the Lady Firebaugh fussed away at some other monument.

She‘d made a big deal out of Kenny‘s stone, daring to criticize it twice as inadequate to his memory.

“The way we remember him at Court is better,” she‘d said. “More appropriate. He would appreciate it more.”

Finally, the Lady Firebaugh had destroyed the first design, and replaced it with a marble pedestal with a broken porcelain sugar bowl atop it. Jillian declared it perfect.

Today, while her jailor was out of eyesight, she took her prize.


There would be two more stones in that garden soon. The Haffaton warlord never even got his weapon unbuckled, never saw the blade of his own sword again. He only got a very brief, very close look at Bart‘s.

The soldier actually nicked Jillian‘s arm with his dagger before she had a chance to swing and put him down. She imagined the two of them standing side by side and explaining themselves to the Titans. That soldier would be able to make the better accounting.

She took time to grab the best of their gear. The paddlewheeler was unmanned.


In the course of her life, Jillian had owned and used many weapons. Of all of those, the porcelain chip she‘d smuggled into the box between her toes, that she held in secret for four long days and nights, was her most treasured.

“I must attend to certain matters. Until I may rest,” the Lady Firebaugh told her on the fifth day.

“Yes Mistress. Thank you, Mistress.” and when you return, I hope you scream loud

And in the course of her life, Jillian had struck many blows. None were ever sweeter than when she placed the chip, the glass-breakingly hard chip, into the palm of her hand, and smashed through the glass ceiling.

Kiln Kenny, had he ever existed, would have been proud.


And too, in the course of her life Jillian had headed out on many mounts, pursuing many missions.

But this slow, churning paddle barge toward home...this was the sweetest. She willed it up the river, and ducked out of sight.


Recent posts... (See full thread)
Kreistor wrote:
Soooo, how many trackers are following Jillian back to [FAQ]?
What, you really think she's escaping?

Oh she is definitely really escaping. Because only Wanda will know she has escaped. And everything has been set up by Wanda to secretly "invite" Jillian to return (with the casters) and destroy Wanda's adoptive side. Sound familiar?
I wouldn't be surprised to find out that Croakamancy had some kind of subset dealing with Frogs and Toads (Fwogs and Twoads?)

Wanda just doesn't care to admit it. Like Ace, who hated to work "plush", and considered Dolls and Molls to be perverted. Wanda could cast a "Rain of Twoads" over a large area, or "Sonic Croak" a building over, if needed, she just never really needed to (or Parson never asked her to).

Why she didn't use "super tongue" to retrieve the Arkenpliers after Ansom dropped it in Book 1, we'll never know.
fehler wrote:
Why she didn't use "super tongue" to retrieve the Arkenpliers after Ansom dropped it in Book 1, we'll never know.

Actually it's quite obvious. She kept her tongue in cheek.
Saladman wrote:
Never forget Wanda has a headache spell! Seriously, I do think Croakamancy might have some spells we haven't seen. Either Wanda didn't catch them all (starting spells especially sound semi-random), or she's focused on what she's best at.

I suspect that Croakamancy is indeed much like other disciplines in that it has "flavors" depending on the personal inclinations of the individual casters. Like for Dollamancy a caster could specialze in "plush" (golems) like the late Miss Shortcake, "accessories" (items) like our friend Ace, "fabrication/raiment" like a MK caster trying to scrape by their upkeep. We've seen the uncroaking (single or en masse) part of Croakamancy, but there's so much more potential that just hasn't been covered in the story yet. Consider a snippet from earlier in Wanda's story combined with what we know of Jillan's experience in the box:

"She had senses that she did not yet understand were unique to Croakamancers, and she used them on the fallen scout. His bones she could feel without touching him. She knew which ribs and teeth and vertebrae were broken. There would be some craft to this uncroaking, as not all of the original muscles and sinew could be counted on to perform their original functions...Where a knee would no longer bend, where a bicep no longer existed to flex an arm, the Croakamancer made magical Motion to move the Matter."

It's possible that a Croakmancer can apply their craft to a living body - i.e. cause a headache or pain anywhere in the body, simulate sensory depraviation, paralyzation, etc. Maybe even one-shot kill a unit with something like a "Word of Death" spell. Hello! Your organs no longer work. No Motion. Have fun with that. Truly scary things can be done with just a little application by someone who knows their anatomy, and I shudder to think how that extrapolates when magical Croakamancy senses and juice to cast are available options. We just haven't seen more than uncroaking out of Wanda so far.
Neko wrote:
We just haven't seen more than uncroaking out of Wanda so far.

Wanda's a terrible example for learning what croakamancy does really. She's opposed to using the full range of her magic, and anything that isn't explicitly croakamancy could fall under shockamancy, rhyme-o-mancy, dollamancy, dirtamancy, hat-magic or thinkamancy. And those are just the things we know she can do. Indeed from Maggie's comment it sounds like she is indeed an official novice thinkamancer.
Raza wrote:
Under the circumstances, I'm surprised that she doesn't feel duty-bound to try to assassinate Haffaton's ruler. If the whole city is as much of a walk-in as what she's seen and there's no heirs outside the city, she'd have a very real shot... completing her mission and making her subsequent return home a lot safer.

There's been some talk about "what happened to Wanda being a poison pill"...who says she hasn't been? Even with the sprawl/upkeep conundrum, it's hard to believe that Haffaton would naturally let itself become that much of a paper tiger. As they've become more dependent on her uncroaked as part of their core strategy, who's to say she hasn't taken steps to not only encourage this but other subtle things that undermine Haffaton's ability to survive as a side? If all you have defending the majority of your smaller cities are uncroaked and plant units, what happend if the Croakamancer controlling all the uncroaked throughout your kingdom TURNED to another side?

I believe Wanda has put herself in the position of being the "good little soldier" and the epidemy of loyalty in a turned unit in order to act as a trusted advisor to Haffaton. But is ready at any moment to Turn and use all the uncroaked she controls throughout the kingdom to coup as much of Haffaton as possible. She just needs someone to Turn to. There's no guarantee that a Heir's status continues if they have Turned to another side after becoming Barbarian, so she may need a side to Turn to simply to exist. The stone garden interrogation thing could just be her way of vetting out likely candidates for sides.
I have no idea where to post this, but it occurred while I was reading this thread, so this is as good a place as any:
I mentioned Dollamancers to my 17-YO brother, and before I could finish the sentence "And they make..." he interrupts "it rain!"

Spoiler: show
If you didn't laugh, I'll give you a hint...Dolla-mancer
udat wrote:
gameboy1234 wrote:
BCCroaker wrote:
And Kiln Kenny is also a David Brin reference (Kil'n People).

It could be, but it's also very close in pronunciation to a well-known Irish town, county and surname.

And beer!

Yes indeed. Been a long time since I've had a Kilkenny...

I figured when I read it that it was a play on Kilkenny.
Saladman wrote:
bladestorm wrote:
The differences in the units doesn't offset the fact that the disciplines that create those other units have a ton more flexibility shown in their disciplines than Croakamancy has been shown.

Never forget Wanda has a headache spell! Seriously, I do think Croakamancy might have some spells we haven't seen. Either Wanda didn't catch them all (starting spells especially sound semi-random), or she's focused on what she's best at.

It's hard to say if that's Croakamancy or not, however. We know from Book 1 that Wanda is adept with several disciplines of magic other than her own.
Before we can really tell what croakamancy can do, it sure would be nice to meet a croakamancer who isn't a cross-casting genius.