Book 3 - Page 327

Life sighs

Book 3 - Page 327
Comic - Book 3 - Page 327
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Platonix wrote:
Citizen Alan wrote:
TBH, I've always been kind of bothered by the Arkenshoes because, well, *shoes aren't tools.* Hammers and pliers are tools, and a dish, as depicted here, is a tool for communication. But shoes? I mean, they make a certain narrative sense when Erfworld is viewed as an homage to the Oz books, but they don't really seem to fit within the structure of "Tools of the Titans" as depicted so far. Does anyone else feel that way or is it just me?

Parson feels that way. He was SO SURE the fourth Tool was going to be the ArkenSaw.


Curious if the ArkenSaw can be crafted, given enough knowledge to how they other tools function. Signamancy checks out. Not sure what kind of stuffamancy it would be. Maybe use the pliers to proxy an h string to the source.
Citizen Alan wrote:
TBH, I've always been kind of bothered by the Arkenshoes because, well, *shoes aren't tools.* Hammers and pliers are tools, and a dish, as depicted here, is a tool for communication. But shoes? I mean, they make a certain narrative sense when Erfworld is viewed as an homage to the Oz books, but they don't really seem to fit within the structure of "Tools of the Titans" as depicted so far. Does anyone else feel that way or is it just me?


The arkenshoes are tools in exactly the same sense that the arkendish is. The dish is, as you yourself put it, "a tool of communication." By the very same token the shoes are "a tool of movement."

And, to be honest, when you really break it down, the pliers and the hammer are no different. In our minds, pliers and hammers fit a class of objects called "tools"... but that distinction is ultimately arbitrary. Pliers are a tool of manipulation and shaping. Hammers are a tool of destruction and fastening. Clothes and buildings are tools of protection. Cars and trains are tools of movement. Streets are tools of movement too. Computers are multi-faceted tools that do many things. Tools, tools, tools, tools. Tools everywhere.

Because we are tool builders and users. It's what we do.
Good thing that turns are not solely depending on the ruler saying when their turn end, imagine ruler with arkenshoes running around like an ass refusing to end the turn since they still have move 'left' for them to use.
How does that infinite move work anyway? Is that infinite distance? Infinite speed? Or infinite motivation, eg what moves you?
Intocabille CZ wrote:
How does that infinite move work anyway? Is that infinite distance? Infinite speed? Or infinite motivation, eg what moves you?


.... yes?

I mean the assumption is infinite distance and speed ala teleportation. Which matches how the ruby slippers were used in the Wizard of Oz and how the Arkenshoes are shown being used by Judy Gale. But... honestly? Hmm... Judy sure did seem to get her mojo back when she put the shoes on didn't she?
guynietoren wrote:
Platonix wrote:
Citizen Alan wrote:
TBH, I've always been kind of bothered by the Arkenshoes because, well, *shoes aren't tools.* Hammers and pliers are tools, and a dish, as depicted here, is a tool for communication. But shoes? I mean, they make a certain narrative sense when Erfworld is viewed as an homage to the Oz books, but they don't really seem to fit within the structure of "Tools of the Titans" as depicted so far. Does anyone else feel that way or is it just me?

Parson feels that way. He was SO SURE the fourth Tool was going to be the ArkenSaw.


Curious if the ArkenSaw can be crafted, given enough knowledge to how they other tools function. Signamancy checks out. Not sure what kind of stuffamancy it would be. Maybe use the pliers to proxy an h string to the source.

Its design should include a serrated front and a Razor Back, and a small gem called the Little Rock.

(Bonus points if the gem has been replaced eight times over the course of the trial-and-error crafting.)
Intocabille CZ wrote:
Good thing that turns are not solely depending on the ruler saying when their turn end, imagine ruler with arkenshoes running around like an ass refusing to end the turn since they still have move 'left' for them to use.


Is that not how turns work? I thought sides had all the time they needed to take their turns, they just eventually run out of stuff to do. Is there a canon answer?

I know there was a fanfic "The Last Turn" that abused this, but that might just be fanon.
GreySage wrote:

Is that not how turns work? I thought sides had all the time they needed to take their turns, they just eventually run out of stuff to do. Is there a canon answer?

There is a "natural end of turn" that will occur if the ruler doesn't explicitly end the turn (cited as https://wiki.erfworld.com/IPTSF_Text_77 on the wiki page).
greycat wrote:
GreySage wrote:

Is that not how turns work? I thought sides had all the time they needed to take their turns, they just eventually run out of stuff to do. Is there a canon answer?

There is a "natural end of turn" that will occur if the ruler doesn't explicitly end the turn (cited as https://wiki.erfworld.com/IPTSF_Text_77 on the wiki page).

Though there's still the possibility that the Ruler can actively "hold the turn open" if he chooses. Charlie talks about his turn being "stale" here, which could mean a variety of things.
http://archives.erfworld.com/Book%203/144
That sound effect. Thanks for reminding me about TSOALR. Apparently there've been a few new issues several years back, even.
Caprice wrote:

Of course this goes against the stated canon of the Tools being used to physically create the world.


I think I can prove that the shoes were used as a tool to physically create the world. Clearly, before beginning the first turn, they had to do last-minute adjustments. So someone had to run around to each of the spawn sites, each of the side capitals, etc., and tweak/verify/double check everything before the game began.

That last round of testing, validating, etc. would have simply taken too long without the infinite move shoes.