Book 3 - Page 9 - Parson's Klog 1

Book 3 - Page 9 - Parson's Klog 1
Comic - Book 3 - Page 9

TRANSCRIPT

Prisoners, cont.

Escape Rules - Commander units held prisoner have a small chance of escaping on their own each turn. Book of Canon talks about “will” and “strength of spirit” and other non quantifiables. Bracer says baseline chance is 1% per turn, depending on certain factors:

- Number of guard units specifically assigned to guard the prisoner (no other duties possible)
- Number of captor side’s units in the hex where prisoner is held
- Level of city where prisoner is held (if applicable)
- Additional precautions taken by captor side (city configuration, plus some devices/items can
  drastically reduce escape chances, I should look into this)
- Level and specials of prisoner (Jack says caster prisoners can’t cast, but that he would still have
  some “tricks” to use)

Non-commander units might possibly be able to escape but it’s unheard of. Bracer says “0.0000000” instead of “0” percent chance, so maybe it could happen.
Prisoners left completely alone in a city or hex will automagically escape, even non-commanders.

Fugitive - Escaped prisoners are auto-freed from their shackles when they leave the hex
Fugitives act like a pseudo side and take a pseudo turn, getting move before captors’ units
They have move and can engage, casters can cast
Can attack units of captor side, even croak the ruler
(There’s a book about a guy who did this in the library)
Fugitive must steal or forage minimal upkeep or be automagically recaptured

Repatriation - A fugitive who stacks with a unit from their own side will become a full unit of that side again. Fugitives who encounter units of a third side can fight or be captured by that side, and returned/ransomed to anyone

Rescue - This is interesting. You can actually fight your way into a city or engage a stack that’s holding your unit prisoner and repatriate them in combat. You don’t have to win the engagement or conquer the city, you can just snatch and grab. You just have to croak/incapacitate any units guarding the prisoner. A prisoner who goes fugitive while other units of his side are in the same hex can be repatriated/rescued if they manage to stack with those units.

Release - A side can release a prisoner voluntarily, or return it to its home side. Prisoners can be ransomed or traded, too. Those mechanics are sketchy.

Rulers as prisoners - If a ruler is captured, it’s not game over for the side, but almost. 1 of 2 things happens:

1. If there’s an heir, they become ruler and the side continues
2. If no heir, side freezes and field units disband, like heir was killed, BUT...ruler might escape or be released. If fugitive ruler returns to one of their cities, the ruler is repatriated and the side is restored, but disbanded units do not return.

Recent posts... (See full thread)
wih wrote:
ftl wrote:
Maybe it's just so obvious (to the characters in the story) that it doesn't need saying? That all status stuff gets counted at the end of the turn, or at the start of the turn, because erfworld is a turn-based game, duh. Not at all obvious to us readers, but maybe it is to the characters, and so it doesn't end up mentioned.


In TBfGK 29, Stanley implies this.
Huh, you're right.
Quote:

STANLEY: When do your units heal *or disband*?

PARSON: In realtime.

STANLEY: Inconceivable!


Emphasis mine. That seems to pretty strongly confirm it, actually.
0beron wrote:

One possible loophole to explain this is the fact that everything with Olive happened during her own turn? Perhaps the mechanic doesn't kick in to freeze the side until their turn is over?


Well caught. Congratulations to you sir, this is the second time I see you come up with a good explanation for an apparent contradiction. (First was Ace not remembering what a grenade was)

Eiphel wrote:
wih wrote:
ftl wrote:
Maybe it's just so obvious (to the characters in the story) that it doesn't need saying? That all status stuff gets counted at the end of the turn, or at the start of the turn, because erfworld is a turn-based game, duh. Not at all obvious to us readers, but maybe it is to the characters, and so it doesn't end up mentioned.


In TBfGK 29, Stanley implies this.
Huh, you're right.
Quote:

STANLEY: When do your units heal *or disband*?

PARSON: In realtime.

STANLEY: Inconceivable!


Emphasis mine. That seems to pretty strongly confirm it, actually.


In light of this, I'm positive now this will be used to dramatic effect in the upcoming battle. Jillian will be captured, creating a situation in which someone must do something fast before end of turn comes or else Faq mass disbands and freezes. Could be Jillian escaping, could be heir popping. Probably the latter, for it allows captured Jillian to be taken away with some more accompanying story before she escapes later. Meanwhile, Newpopped Instant Ruler struggles with the hardships of the job - repelling the Transylvito invasion, or accomodating Stanley when he arrives to finish what he set out to.
arbo wrote:
I'm positive now this will be used to dramatic effect in the upcoming battle. Jillian will be captured, creating a situation in which someone must do something fast before end of turn comes or else Faq mass disbands and freezes. Could be Jillian escaping, could be heir popping.
Three problems that make that rather unlikely:
  1. It would be contrary to the principle of foreshadowing. If the delay between capturing and disbanding is important then the klog should have at least hinted about it.

  2. There was no delay before disbanding field units when Goodminton's capital was captured in Book 0.

  3. Surely the heir could only pop at the beginning of Faq's turn and that is several turns away since Jillian is still on her way home to have Vanna accelerate the processes. Perhaps the Charlie-Vanna link can cause a city to instantly pop the unit it is producing without even being in the city, but that seems a bit overpowered.

If you're really sure that Jillian will be captured and there will be a dramatic delay before the field units disband, then I'm sure you can get good odds for your quatloos by betting on it.
Lilwik wrote:
There was no delay before disbanding field units when Goodminton's capital was captured in Book 0.


As far as I can tell, it was not Goodminton's turn when the capital fell. https://wiki.erfworld.com/IPTSF_Text_26
Davre wrote:
Lilwik wrote:
There was no delay before disbanding field units when Goodminton's capital was captured in Book 0.


As far as I can tell, it was not Goodminton's turn when the capital fell. https://wiki.erfworld.com/IPTSF_Text_26


Which makes it relevant as it won't be FAQs turn if Stanley charges into the hex on his turn.

However, in all of this conversation I have yet to see anyone give any kind of reasonable explanation as to why Stanley would want to capture Jillian.

Anyone? Why the big conversation about what happens if Jillian gets captured? If Stanley has the advantage does anyone honestly see him doing anything but cracking Jillian's head open and seeing if a pigeon comes out?
Daefaroth wrote:
However, in all of this conversation I have yet to see anyone give any kind of reasonable explanation as to why Stanley would want to capture Jillian.

Anyone? Why the big conversation about what happens if Jillian gets captured? If Stanley has the advantage does anyone honestly see him doing anything but cracking Jillian's head open and seeing if a pigeon comes out?

I don't think anyone honestly believes Stanley would do anything but Croak her. However, Ansom's the one in the best position to act against Jillian, not Stanley. And Ansom has many good reasons to capture rather than kill.
Sturmm wrote:

I don't think anyone honestly believes Stanley would do anything but Croak her. However, Ansom's the one in the best position to act against Jillian, not Stanley. And Ansom has many good reasons to capture rather than kill.


GK's Overlord wants Jillian croaked.
GK's Chief Warlord wants Jillian croaked.
GK's Croakamancer (stated she) wants Jillian croaked.

I can't see how not trying to Croak her could be seen as anything short of treason, especially since he is likely to get a direct order from Parson. In my opinion he has to try and kill Jillian, try to escape, or turn sides. I don't think any other scenario is probable.

Edit: Thought of more possible foreshadowing on Jillian's outfit in the thinkagram.

Parson: Ansom, OFF WITH HER HEAD!!!
Daefaroth wrote:
GK's Overlord wants Jillian croaked.
GK's Chief Warlord wants Jillian croaked.
GK's Croakamancer (stated she) wants Jillian croaked.

I can't see how not trying to Croak her could be seen as anything short of treason, especially since he is likely to get a direct order from Parson. In my opinion he has to try and kill Jillian, try to escape, or turn sides. I don't think any other scenario is probable.

Edit: Thought of more possible foreshadowing on Jillian's outfit in the thinkagram.

Parson: Ansom, OFF WITH HER HEAD!!!

The thing is, Ansom is a GK unit...and while he MAY ignore the orders to kill, he may not turn sides. Myself, I think it's a 50/50 chance whether Ansom kills her or Captures her based on what would best work for the story. I -DO- think Ansom will catch her and later on when Jillian talks to Jack she'll submit herself to be Decrypted by Wanda.
Sturmm wrote:

The thing is, Ansom is a GK unit...and while he MAY ignore the orders to kill, he may not turn sides.


Yes he could (not will, but could). Ossamer was a GK unit until he spontaneously switched back to Jetsone
I just had a thought. The capture mechanic could allow Jillian to get out of this "royal responsibility" thing, though I don't know if she'd do it willingly. Probably not - she seems to like being a ruler now.

If she were captured after her heir popped, and then freed, she wouldn't regain ruler status, right? The heir would still be the ruler, but Jillian would still be a Faq unit. She could even return to her former position as Chief Warlord that she had under Banhammer. Beats having the fate of her side depend on her own life, anyway.