Book 3 - Page 82

“Janis gave me a new notebook.”

Book 3 - Page 82
Comic - Book 3 - Page 82
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I think you folks are right, Erfworld is abstracting out some things and just charging shmuckers as upkeep.

Space Empires did the same sort of things, it was explained as basically a fleet of invisible civilian spaceships constantly travelling around everywhere. I've seen that in Civ and other games also.

It makes sense from a gamelike perspective. Makes me wonder if having units do the actual tasks would reduce upkeep.
It was kind of like in Sins of a Solar Empire as well. Planets, mines (on asteroids), and only colonies automatically produced bonuses based on upgrades. What it also did was make trade ports, refineries, and media board caster all of which was vulnerable to enemy action (in the case of the former two, the trade and refinery ships sent out from the structures could be attacked and the media centers could be counter and even overpowered by enemy media centers). Hell the freaking trade ships would try to fly through a black hole to leave the system and be crushed by the gravity before they could make it. I don't see why you couldn't raid enemy mines for gems or torch farmlands. In the latter case, the farms could just pop back but that didn't happen with the walls or buildings in Spacerock. Persumably torching farmlands would lower the city level. We haven't seen that happen because Ansom wanted the farms for himself (both times he attacked Warchalking). Seriously, why couldn't an enemy come over and steal your pigs? I can't think of any reason why they couldn't.
Thecommander236 wrote:
It was kind of like in Sins of a Solar Empire as well. Planets, mines (on asteroids), and only colonies automatically produced bonuses based on upgrades. What it also did was make trade ports, refineries, and media board caster all of which was vulnerable to enemy action (in the case of the former two, the trade and refinery ships sent out from the structures could be attacked and the media centers could be counter and even overpowered by enemy media centers). Hell the freaking trade ships would try to fly through a black hole to leave the system and be crushed by the gravity before they could make it. I don't see why you couldn't raid enemy mines for gems or torch farmlands. In the latter case, the farms could just pop back but that didn't happen with the walls or buildings in Spacerock. Persumably torching farmlands would lower the city level. We haven't seen that happen because Ansom wanted the farms for himself (both times he attacked Warchalking). Seriously, why couldn't an enemy come over and steal your pigs? I can't think of any reason why they couldn't.

If you did it when they weren't on turn, they would be out of Move and couldn't leave the hex until start of their next turn. Otherwise, they autoengage on site unless they are a scout or led. That pig may have enough attack and defense to take out at least a couple of stabbers.

Or you capture the first one and take it as a prisoner, but that aggros you to the entire hex. That's a lotta piggies to battle.
bladestorm wrote:
Or you capture the first one and take it as a prisoner, but that aggros you to the entire hex. That's a lotta piggies to battle.

https://www.youtube.com/watch?v=a1HUq6uwDS0
Shai hulud wrote:
bladestorm wrote:
Or you capture the first one and take it as a prisoner, but that aggros you to the entire hex. That's a lotta piggies to battle.

https://www.youtube.com/watch?v=a1HUq6uwDS0

https://www.youtube.com/watch?v=1WTagUjg2cw

http://i.imgur.com/O52Lg.png
Mad Humanist wrote:
This Elf negotiation thing can't go perfectly otherwise there will be no story. The look on the various faces certainly suggest the negotiations will not go as well as Stanley hopes. But failure also seems unlikely as the only story reason for them rejecting Stanley I can see is to join another side. But maybe sweet music will bind them together. But we can expect something else to go wrong. Surely they have further incidents - perhaps trashing some Jetstone troops on their way to GK cities . This would nicely upset PArson's diplomacy.


I don't see why not? It could just be build up for other stuff.

Plus I want Parson to come home to an excited Stanley.
Hey Hamster! Look at these cool new guys I got on our side!
Parson then looks a little discomfited by the frat party style of the elves.
Somehow I think Parson is going to be "What is the Signamancy of these Elves... hmm.... Chaotic.... Hard to Impossible to Lead...... not a great fit for Gobwin Knob!"
Of course I could be wrong but that is what their Signamancy is pointing to.
Lerianis wrote:
Somehow I think Parson is going to be "What is the Signamancy of these Elves... hmm.... Chaotic.... Hard to Impossible to Lead...... not a great fit for Gobwin Knob!"
Of course I could be wrong but that is what their Signamancy is pointing to.



Parson has said before "everyone has something to contribute" or something like that. So there might be a story arc along rhese lines but I expect him to come to a resolution.
bladestorm wrote:
If you did it when they weren't on turn, they would be out of Move and couldn't leave the hex until start of their next turn. Otherwise, they autoengage on site unless they are a scout or led. That pig may have enough attack and defense to take out at least a couple of stabbers.

Or you capture the first one and take it as a prisoner, but that aggros you to the entire hex. That's a lotta piggies to battle.


I would just shoot them with an arrow and call it a day if they were as vicious as hogs. That's why you have the spikes on hog spears coming off the side. A dead hog charging at you can blow right through that spear and gore you any ways. Momentum is a bitch. But these are pigs that wouldn't know how to defend themselves like the catfish that Jillian gutted in the epilogue in book 1. And even if they could auto-engage, you just put a line of Spearman out there with literal pigstickers.

Can we at least ride the pigs like minecraft? The sad thing is that I would try.
Yep, boars are basically a packed ball of muscle with a low center of gravity.