Book 3 - Page 54

Book 3 - Page 54
Comic - Book 3 - Page 54
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Maybe City is now not a site, but a side - erfworlders can now turn to that city and live there, kinda like casters in MK. If tower is autonomus, the city might be autonomus. Thats free will for everyone not just casters and rulers, true revolution on erf. Would be funny if it spawned some neutral units / barbarians next turn. Still there is upkeep problem for inhabitants, but now it is a matter of choice - will they work for Stanley.
WurmD wrote:
Steve Jackson wrote:
Okay. Who coined "Croakatoa" ? 0beron, was that you? There's a tip waiting in the wings, and a tip of my hat as well.

Google doesn't find the word anywhere (except a username of some guy), so it's very new ^_^, Oberon seems to have done it indeed :D
Yuuuup, guilty as charged. I've used that name for the Volcano spell when chatting with Erfworld fans I know IRL for a bit, but I guess that was the first time I said it on here!
thaco4 wrote:
Lheticus wrote:

thaco4 wrote:
So I have noticed that no one has mentioned the most obvious (or at least to me) meaning of having an Autonomous Tower. It can rearrange itself. Stanley wanted to go to his office, walks into the Tower and he is in his office. A Caster needs to be on the top of the Tower for defense, poof, walks into the front door and out onto the top of the Tower. Enemy unit enters the Tower and the door by which they entered disappears and they are trapped in a windowless doorless room. Which can be emptied to the dungeon or more likely simply filled with water making it easy for Wanda to Decrypt. (really squidworths house) Imagine FAQ Tower with its maze of corridors and traps for enemy units but the maze continuously changes to the needs of its side's units. Just my first thought of what a smart Tower would be. Oh wow what if it can do it for all of the city? A Castle Heterodyne with total control of Mechincsburg level of self awareness. Truly a game changer if it is.


I don't personally think it follows from the image and the last on screen action of Stanley being walking into the base of the tower that he was instantly taken to his office. And those windows in the image are clearly the eyes of the moai, so he is not at the base of the tower in the picture.

I'm not denying that the Windows are obviously for higher up in the top maybe the eyes or the hat. However, you are ignoring the possibilities of a tower that stands outside of Time. It's insides do not need to match their outer physical location.
To more throughly explain my thoughts of a self rearranging tower I will go into detail on how such a tower would work. The Tower is able to sense the need of the occupants and provides them with the location for that moments need. Parsons needs to go to the portal room with the casters to undo the Tri-mancer link. The door opens to the portal room. It is not instant teleportation, the Tower folded itself to fit the need of Parsons. Enemy units invade the tower. Door opens to a grand hallway with no doors on either side. The stack charges down the hallway but it never ends as the Tower looped the hallway in on itself. If you think of the Tower as a Node of Stuffmancy I believe it is easier to understand. What would be interesting if it is the case, two non stacked GK units need to go to two different locations in the Tower and enter the Tower at the same time. Does it seem to them that they are no longer together as the tower whisks them to their mutual needed locations. What if a unit has no need. Parsons for example, mulling over how the Tower didn't work out as he planned, not wanting to necessarily be anywhere specific ends up in a room that is all doorways into the different sections of the Tower. The Nexus point of the Tower if you will.... I'm probably wrong but I don't think you understood my theory. So thus explained.


Or, you know, one could go the Occam's Razor route and say he climbed the stairs offscreen. There's nothing in this update that says that isn't what happened.
Weird thought, the linked casters are going to walk THROUGH the magic kingdom linked. In one of the text updates of book 2, Sizemore struggles with a metaphor for the land in the MK as being somehow comatose compared to regular Erfworld. Now that he's linked with Motion sensing Ace, maybe he'll be able to pick up just why the land there is weird, and jump to master.

Also, wouldn't it just be super awkward if Cubbins and co bump into Ace while linked? I can just imagine the scene with Parson trying to stay diplomatic and having to reason with the Jetstone casters to avoid having them harm Ace by using his name. Might earn some diplomatic brownie points if it's handled right.
EPIPHANY

The tower is now a giant Moai ... the Tool's office looks like a tropical-island-themed Resort ... Hamster wanted the tower to be able to move into the Magic Kingdom (MK) ...


...


It's turned into the Erfworld equivalent of the Polynesian Resort at Disney World ... which is linked closely to the Magic Kingdom (called MK by we Disney World fans).

What that MEANS, in terms of Erfworld effects, I dunno.

But that's what leaps off the page at ME, anyway.
Haven't read the whole thread so not sure if someone has already mentioned this.

But if the tower is so "perfect" with all those qualities mentioned, is there any chance it will aid/help Gobwin Knob with the tampering of Thinkagrams?

Not sure if it might work like the Thinkamancers Temple, but at least give warning that the Thinkagram is being watched or something like that so you might be able to feed false information to Charlie that way.
Not Me wrote:
Haven't read the whole thread so not sure if someone has already mentioned this.

But if the tower is so "perfect" with all those qualities mentioned, is there any chance it will aid/help Gobwin Knob with the tampering of Thinkagrams?

Not sure if it might work like the Thinkamancers Temple, but at least give warning that the Thinkagram is being watched or something like that so you might be able to feed false information to Charlie that way.

I kinda doubt it. A "perfect" tower does not mean an omnipotent tower any more than Parson being a "perfect" warlord meaning he's infallible. Also, they only had one class of Eyemancy involved in the link.
synbios wrote:
Tathar wrote:
Frankie wrote:
No, I think now that Gobwin Knob has gotten its sentient tower first, no one else will be able to build one. And its benefits are the Erfworld equivalent of:

Halves maintenance costs for facilities.
Counts as an extra police unit in every base.

"Will they next create false titans to rule over us? How proud they have become, and how blind." - the ghost of Queen Bea


Is that a Civilization reference?


I created an Erfworld forums account just(probably) to reply to this.

It refers to Alpha Centauri - basically Civilization in space, and the stats and quote are taken from the Secret Project(Alpha Centauri's version of Wonders of the World) called 'The Self-Aware Colony'.

Here's the ingame cinematic, for the interested.

https://www.youtube.com/watch?v=iwqN3Ur-wP0
Now I can only think of Sister Miriam's Last Testament, with the MK portal playing the role of the teleporter.
Hmmm. "Be all that you can be"?

Poking around the web turns up a claim that the Easter Island moai were intended to capture and concentrate the tribal chiefs' mana, which seems a sensibly tower-like attribute.
abb3w wrote:
Poking around the web turns up a claim that the Easter Island moai were intended to capture and concentrate the tribal chiefs' mana, which seems a sensibly tower-like attribute.

Not Me wrote:
is there any chance it will aid/help Gobwin Knob with the tampering of Thinkagrams?

Not sure if it might work like the Thinkamancers Temple, but at least give warning that the Thinkagram is being watched or something like that so you might be able to feed false information to Charlie that way.

(And the others guessing along these lines)
I love how even here right at the start the guesses were really pretty good... and still haven't seen but a bit of what the tower is about months later.