Book 3 - Page 49

Book 3 - Page 49
Comic - Book 3 - Page 49
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No one in particular wrote:

With infinite move, you could feed an entire Side by yourself. With infinite move, you would never slow or tire, maybe even dodging every attack like you were the Flash.

... and now that I've said that, I've got this image of the 'Shoes letting a unit do a Chun-Li style super-kicks for massive crits.

Those actions would still cost time though. I know Erfworld has relative time, but each hex still has an individual time of 24 hours, so there is still a limit even if they keep moving. Even with infinite move, 1 unit can only do so much in a day.
Thydron wrote:
Also, on the relative powers of Arkentools, I don't believe we've yet had a description of an Arkentool's powers for more than 1 attuned wielder? So possibly the powers they grant vary by the wielder, so the relative powers of the tools could depend on who's attuned to them.

E.g. maybe the Pliers extend any attuned caster's magic to the Life axis, and it's just that Wanda's natural Croakamancy makes this particularly powerful?

The witch-sisters that Haffaton / el-Efbaum dealt with were stated to be attuned to the Shoes / Dish, but I don't believe we ever got confirmation of whether their powers were the same as Judy's / Charlie's? Certainly it didn't seem like they were using Unlimited move / Thinkamancy / Archons from the description we got of the events leading up to Judy killing them, though that was fairly limited.
(If one of the sisters had access to all Charlie's tricks, and an ally with unlimited move, and *still* managed to lose they must have been doing something spectacularly wrong)


That reminds me, the witch sisters were both casters, and Judy was a Warlady. Unless Judy was a caster/warlady, the same arkentool can atune to either type of commander unit. Which kinda feeds back into your point: the tools may add something to the atuned's natural abilities rather than be just a set of discrete abilities, or only able to attune to very specific class/caster combinations.

On a related note, without knowing Blair's discipline, we can't assume the Arkendish did for her what it does for Charlie. She may have had a different set of Eyemancy/Lookamancy-ish abilities than he did.
ManaCaster wrote:
Those actions would still cost time though. I know Erfworld has relative time, but each hex still has an individual time of 24 hours, so there is still a limit even if they keep moving. Even with infinite move, 1 unit can only do so much in a day.

Kinda sorta maybe? That's only within a single hex. In LIAB Prologue 8, it was explicitly stated that if you went out, were observed and came back, the sun would jump back in the sky. The seconds and minutes, time itself, is meaningless in Erfworld. All that matters is the order in which actions occur.

Anyway, it's all hypothetical, like barbarian decrypted or something.
I think that each 'Tool's power is rooted in something static, but the magnitude depends on the wielder.

We have one concrete case for comparison, with the 'Pliers. In Ansom's unattuned hands, they were an especially effective weapon against Uncroaked. In Wanda's hands, they enable overpowered Croakamancy. To me, this suggests that the 'Pliers are inherently rooted in something Croakamantic, and Wanda's attunement combined with her knowledge/skill allows her to do Decryption.

Therefore, I posit that perhaps Bell and Blair were casters who were inexperienced in the respective magics of their 'Tool. Despite being attuned, it's possible they didn't have access to the 'Dish's full power, whereas Charlie did because as a Carny he's used to thinking laterally and shirking the rules.

I think this theory has some hinted support in the comic as well, with the foreshadowing of Stanley talking about "practicing/learning about the 'Hammer's power". If he can study it more, and get coaching from casters, he might get more powerful.
No one in particular wrote:
ManaCaster wrote:
Those actions would still cost time though. I know Erfworld has relative time, but each hex still has an individual time of 24 hours, so there is still a limit even if they keep moving. Even with infinite move, 1 unit can only do so much in a day.
Kinda sorta maybe? That's only within a single hex. In LIAB Prologue 8, it was explicitly stated that if you went out, were observed and came back, the sun would jump back in the sky. The seconds and minutes, time itself, is meaningless in Erfworld. All that matters is the order in which actions occur.
We don't even need to deal with relative time in order to explain this. If Move really is correlated to "speed", an Attuned wearer of the 'Shoes may literally act impossibly fast, Matrix-style.
Why make friends with natural allies when you could kill them and ship the corpses to Wanda. Ultimately, they need to build some corpse wagons simply farm the units that pop in all the nearby hexes.
Lamech wrote:
Why make friends with natural allies when you could kill them and ship the corpses to Wanda. Ultimately, they need to build some corpse wagons simply farm the units that pop in all the nearby hexes.

Well, first off, that's horrible. Just... totally morally reprehensible.

Secondly, there's some logistics issues with the "NA's can pop as many units as you can afford, no waiting a bunch of Turns" and "Decrypted... cannot"

Thirdly, you're dipping into Evil Overlord territory with that and you just KNOW there's going to be one unit from the tribe that you miss who'll swear revenge and go on a quest to topple your empire. That's just how these things work.
People are talking about the arkenshoes allowing the welder to move super fast. But I think the infinite move in this case means teleportation. THa is more like the ruby slippers. It allows them to teleport anywhere they want, thus the infinite move.
Hm.. the arkenhammer is would be an absolutely lethal weapon in the hands of an attuned shockamancer. The wielder could also probably fly around perfectly and summon storms. Maybe even create Storm Hexes? Tornadoes would also be cool.
No one in particular wrote:

Well, first off, that's horrible. Just... totally morally reprehensible.


Why? It's really no different than using a turnamancer or spell to force someone to switch sides.

I can see a chief wanting to get paid extra, since he'd be taking money but his tribe isn't growing (because what he pops changes sides).