Book 3 - Page 23

Book 3 - Page 23
Comic - Book 3 - Page 23
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Correct me if I'm wrong, but so far we have observed that only Royal/Noble sides have popped Courtiers. No Overlord-side has been seen with one of those.

Mechanically they're still very obscure, but they seem to be "civilians" that are very much like a warlord, but doesn't provide Leadership bonuses.
Specific role Courtiers we have seen (in backer stories) are Court Jesters and a Chief of Staff (Speculated as being a secret Signamancer).

The likely trade-off is that Courtiers are cheaper than warlords, but they can manage and andministrate cities and stuff.

If Noble/Royal Warlords (and casters) have better initial stats and leveling then it is very likely that they cost more than regular Warlords to pop (Wether the pop-cost is Time, Scmuckers or both remains to be clarified) and have a much higher Upkeep.
Some points

- If I am correct, in the olden times, you would have to be crowned by the Pope (or pope ambassador, as the case may be; a bishop with a papal mandate or whatnot), to be considered King. "Pagan" rulers were called chieftains or whatnot.
In any case medieval royalty considered their royal mandate coming from God himself, similar as Royals of Erfworld see their mandate from Titans.

- I don't know if I would say Royal sides are mechanically better. Nobles and Royals may have better stats, but might also be more expensive..

- Regency, I could see that being either by way of a non-royal noble heir ad interim (as Caesar would be, were Don to croak now), maybe in time of Royal capture.. or as a formerly Royal side that has ran out of Royals, but keeps at least nobility around to rule.
You don't have to be a Christian to be a king, as there certainly were pagan kings even in Europe (e.g. early Anglo-Saxons and Scandinavians). It's just that the papacy sort of ossified around the monarchy after-the-fact.

Would be sort of interesting if you could artificially engineer a latter-day Royal Erf dynasty by social engineering. New units seem to pop more or less familiarized with certain cultural ideas. But maybe these cultural ideas are inherited from his forbears and the general beliefs of the units of that Side. So maybe all it takes a revered lineage of rulers with a certain perceived social standing and then something clicks between popping generations of heirs.
DVL wrote:
Royal and noble units level faster and have stat bonuses and can only pop from other royal sides.
"Royals claim to trace their lineage back to the days of the Titans."
http://archives.erfworld.com/Book%201/88



This quote from that page may clear up the question as to whether nobles are royals: "Cities ruled by royals pop nobles (and more royals)."
On the topic of Monarchy and its specialness...

At least in Stupidworld ist was entirely possible to project that idea of a better kind of people, of a divine right to rule. For hundreds of generations, again and again, christian as well as pagan.

Some of it might even have been grounded in fact - royals were better fed - which ist very important for the development of a strong body and brain.
They where better schooled.
They grew up in an "international" clique, which allowed them to see much more of the world.
All of that tends to actually make a person fitter for leadership *g*

And beeing sated, washed, able to talk some latin and dressed in fine garb can actually cast a "veil of supremacy" on a starving, smelly commoner pretty easily.

In that light it would be another smart twist oft this world, if the royal Bonuses where just a propaganda and/or delusion.

But since there is no upbringing on Erf, and there are quite a lot of units able to see stats, I think it unlikely

Greetings
PC
My impressions of the comic is that Titans aren't real creator of the world. I don't mean they didn't shape the world. I mean that they aren't what created the world. I think Erfworld as a whole is a game in which you are pitted against a master GM - Fate.

I think Royal's might or might not be related to Titans, but that the whole world, Titans included are made by a single entity - Fate. Or maybe Fate is just the rulebook that guides the game of Erfworld to its Game Over.
PaintCaster wrote:
On the topic of Monarchy and its specialness...

...

And beeing sated, washed, able to talk some latin and dressed in fine garb can actually cast a "veil of supremacy" on a starving, smelly commoner pretty easily.


Or as the Pythons have it ...

[clop clop]
MORTICIAN: Who's that then?
CUSTOMER: I don't know.
MORTICIAN: Must be a king.
CUSTOMER: Why?
MORTICIAN: He hasn't got shit all over him.
0beron wrote:

With regard to what happens next, I'm seeing lots of interesting possibilities of what happens in the vacuum of FAQ falling again.
  • ~Ceasar could still definitely take the cities as a spin-off, which adds another big player to the game.

  • ~TV as a whole might decide to migrate there (either after settling their internal dispute, or after Don defeats Ceasar's coup.) It's more defensible, it's well suited to their unit types, and would be a perfect "climate" in which to rebuild their finances. (Raze all the old cities, and sit pretty on a huge Treasury in an isolated spot while Benjamin works his Moneymancy to earn intrest or whatever, until you're ready to expand again.)

  • ~Vinny takes FAQ City, either has his very own spin-off, or as the new King of FAQ.
Yeah the taking it as a migration is particularly good since TV's strat is apparently tame stuff with warlords. All that area to free roam and farm bats in? Glorious. I bet caves have bats. It would give them the defense that Banhammer wishes he could have had. Let Bill continue with the super doll. Stick some blasters on it and you have a winner.
-D- wrote:
My impressions of the comic is that Titans aren't real creator of the world. I don't mean they didn't shape the world. I mean that they aren't what created the world. I think Erfworld as a whole is a game in which you are pitted against a master GM - Fate.

I think Royal's might or might not be related to Titans, but that the whole world, Titans included are made by a single entity - Fate. Or maybe Fate is just the rulebook that guides the game of Erfworld to its Game Over.


Going back to the annoying magic discussion:

There's still nothing that leads me to believe that "Fate" (upper-case) is distinguishable from "fate" (lower-case). Or for that matter, whether it's even a real thing as opposed to being an unreal abstraction (i.e. in the way that some physicists view "time").

I don't really think there is such a thing as Erfworld providence. How many people here believe that Royalty or Toolism are right? Does anybody here really believe that there is a benevolent Titanic providence?

I also wonder if Royalty really actually is a social club that occurs naturally if a Side develops a particular culture for long enough and believes certain things. The alternative is that the Royal lineage is written in stone, as Royalists claim.

I am also interested in Erfworld "genetics" as ideas seem like they're literally inherited via popping. Is there actually a period where Ansom was persuaded to be a Royalist, or did he simply pop that way because his side is a Royal side with a died-in-the-wool Royalist ruler?
DVL wrote:

There's still nothing that leads me to believe that "Fate" (upper-case) is distinguishable from "fate" (lower-case). Or for that matter, whether it's even a real thing as opposed to being an unreal abstraction (i.e. in the way that some physicists view "time").

Didn't Stanley miss Jillian point blank. So she can be killed by Ansom? The Manos sound when Parson attempted to cast Charlie's spell.

OFFTOPIC: Still no comic :( Guess it's Monday.