Book 3 - Page 220

Following the pole star

Book 3 - Page 220
Comic - Book 3 - Page 220
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the_fire_brigade wrote:

I think that the main reason they aren't going to get the city back is because they don't have enough troops, in the area or at all. The juggles are ages away, and Stanley and his knights would take ages to get there, leaving the capital unguarded for Jillian's strike. Any GK troops going that way risk running into Jillian and not being allowed to croak her. The side's in trouble.


Have the relays been re-established by this point? I suspect not given how Stanley was complaining about how long it will take to get from Spacerock to Gobwin Knob, but I don't know how many turns it's been since then.

Based on his complaining, it seems like it would have been possible to get a relay up between ICFYS and Spacerock in three turns at most. While it could possibly slip Stanleys mind to do it again, I doubt it would get past Maggie, Wanda, or Ansom (the three who would conceivably have the power and understanding to get it done). Especially not Parson who would probably have created standing orders during their Grand Strategy meeting.
Jillian isn't an unsolvable problem. We..erm ...Parson got Transylvito now. Just let them stall her until the contract runs out. In the meantime there's stuff in the magic kingdom to do. Also Bonnie is getting a bit uppity, perhaps because she's bored. So give her a job.

Get her a room and let her make maps of Charlescomm with the traps and stuff, files about contigencies, important archons, allies of charlie in MK, disgruntled customers, etc. Sort of an Intel briefing room dedicated to Enemy of State Nr. 1.
Who does Bonnie think she even is, trying to boss around Stanley. She's just a knight. She's not even a warlord.
imgran wrote:

And very few of the decisions regarding any of those assets are handled by admirals. An Admiral decides the strategic direction and location of the battle, in keeping with his own orders and with the advice of the Captains. The Captains execute the tactics and are the ones that need to fully understand the capabilities of their ships. If the Admiral is well advised by good Captains, an Admiral from any era can probably command any battle fleet. If anything, with modern advances in communications and signalling, a WWI admiral would have it far easier commanding a modern fleet than he had commanding a 1917 battle fleet.

This is so far from possible, it isn't even wrong. Just detection ranges, and signal intelligence alone would confound any orders it might occur to a pre-radio-detection commander that he might make. And the essence of the chain of command is trust, the person commanding a vessel has to trust anyone giving him orders knows at least as much about the situation as he does, or trust is impossible. This is why in all modern navies, officers are a professional class who work up from ensign and command all stations to an excellent standard before they earn the right to command vessels.
Your idea is totally wrong headed, sorry.
DVL wrote:
One of the tacks I was thinking about is that ray gun might be powered by Caster juice, similar to a tower. So you need to bring it to a caster to top off. The ammunition for rifles is something you can stockpile.

And the interesting feature: If your enemy seizes your guns, they're suddenly limited to the ammunition that they managed to capture but won't necessarily be able to produce. This was actually a problem for TV. They had a rifle but realized it was worthless to them. This may not be the case for the ray gun, particularly if the juice-charging hypothesis is true.


My personal thought about why Dollamancy Accessories ain't able to be the same things as guns is based upon how games like the one Erfworld is based upon usually works.
Magical items are only for heroes (in this case warlords and maybe casters). Guns are (once crafted) normal weapons, and can as such apparently be added to "normal" troops. (But the auto-specialisation was needed because there's no unit getting "natural" training, like with the magnetic poles)
I don't think we've ever seen the shockmancy accessories used at very long range. The target always seems to be within, or just outside of melee reach. Rifles have a much greater effective range.
Ozamataz Buckshank wrote:
I don't think we've ever seen the shockmancy accessories used at very long range. The target always seems to be within, or just outside of melee reach. Rifles have a much greater effective range.

http://archives.erfworld.com/Book+2/163

Panel 9, not counting insets, looks a good bit further than just outside melee.
I don't know if it's been discussed in the 650 posts or so, but the Pliers have a 'otherwordly' look to them. They don't quite fit with the art style of either image. They look three D as opposed to illustrated.

Now I want to go back and see if that's something I just never noticed before or if that's new. It's very curious how they 'stand out' against the rest of everything.
Conconhead wrote:
I don't know if it's been discussed in the 650 posts or so, but the Pliers have a 'otherwordly' look to them. They don't quite fit with the art style of either image. They look three D as opposed to illustrated.

Now I want to go back and see if that's something I just never noticed before or if that's new. It's very curious how they 'stand out' against the rest of everything.

The Arkentools, and by extention the pliers and the hammer, remind me a lot of the Kragle from The Lego Movie. Both being out of place artifacts that can't be reproduced by the folk that reside in Erfworld, have both having a wildly different aesthetic to the rest of the objects.
Conconhead wrote:
I don't know if it's been discussed in the 650 posts or so, but the Pliers have a 'otherwordly' look to them. They don't quite fit with the art style of either image. They look three D as opposed to illustrated.

Now I want to go back and see if that's something I just never noticed before or if that's new. It's very curious how they 'stand out' against the rest of everything.


Arkentools have always been done as 3D renders, bar one art mishap (quickly corrected).