Book 3 - Page 19

Book 3 - Page 19
Comic - Book 3 - Page 19
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P.s. somone complained about the seeming increasing size of Meglow's, i'd say they haven't really changed, i just don't think most people appreciate the sheer scale off them. The flippers at a guess are about 15feet long, which gives a length of about 80feet. That's two shipping containers stacked end to end, and their probably around twice as high and twice as wide as those containers. Thats really, really, really big, it's the same a a WW2 B-17 bomber.
Carl wrote:
P.s. somone complained about the seeming increasing size of Meglow's, i'd say they haven't really changed, i just don't think most people appreciate the sheer scale off them. The flippers at a guess are about 15feet long, which gives a length of about 80feet. That's two shipping containers stacked end to end, and their probably around twice as high and twice as wide as those containers. Thats really, really, really big, it's the same a a WW2 B-17 bomber.


Or you know, whales...

Fla_Panther wrote:
Quote:
There must be something else up beyond him just wanting to maintain an appearance of neutrality, and keep his secrets hidden, as his current actions at Spacerock and with the Hobgobwins work against that.


First thought that came to my mind was Judy. I haven't read up on all the forums and wiki stuff, just the books. Unless someone can give me info to contradict this at the moment I've believed Judy, Charlie, and Parson are/were real people brought into the game. If that's true then Judy's existence proves that this is more than a 2-player game. For all we know there might be another player in Erfworld somewhere that we haven't been told about yet - but Charlie might know about them.

Charlie may or may not be able to take on the rest of the big kingdoms in Erfworld and win, but if there's even one other real-world player I'd think the game dynamics would be changed enough to make that gambit much less of a sure thing, and I'd expect Charlie to know that.


That's technically true. It is becoming less and less likely that Charlie is from Stupid-world, but it isn't totally ruled out and Judy took the Arkenshoes with her and she may be able to come back unless they repopped somewhere else on Erf. Finally Rob has said he wants to do something with Parson's friends. I have a whole running theory on TV Tropes about those shoes. One of my favorite ideas given in that WMG discussion was the possibility that the Arkenshoes warped off of Judy's feet mid-transit and return the corporeal plane via the next open portal to Erf from Earth or vice versa (assuming Judy and Parson are from the same dimension). That next portal would have to be Parson's and for whatever reason (because it was the first exit available or because it was already going from Erf to Earth) the Shoes may have ended up at Parson's entrance portal. Right into his friends' hands right when they needed it the most (because, seriously, in a logical world Parsons' friends would be blamed for his disappearance and be arrested for it). If one of Parsons' friends did have the shoes, then they could conceivably look up Judy or her story online and use them to get to Erf.

"WARNING A NEW CHALLENGE APPROACHES! PLAYER 3!" It isn't too farfetched based on the rules of Erf.
Thecommander236 wrote:
Right into his friends' hands right when they needed it the most (because, seriously, in a logical world Parsons' friends would be blamed for his disappearance and be arrested for it).


This is actually fairly unlikely, unless his friends are stupid enough to ransack his home and then call the police to report that he disappeared in a puff of PLOT. With no evidence of foul play and no one with a motive for the crime, Parson has very likely been filed as a voluntarily missing adult.

I mean, if the police contacted you and ask about the last time you saw Parson do you say you watched as he disappeared in a ball of blue light? Or do you just say you gamed as normal, and then you left and you haven't seen him since?
Erfworld time only travels in one direction, but the speed at which it travels can vary. It's possible that Erfworld and Stupidworld time aren't directly connected, meaning that Parson could pick any point in time after the last time the 2 worlds were in contact. Kinda like Narnia.

Speaking of Stupidworld, do you think Parson will ultimately abandon his old life entirely, abandon Erfworld entirely, create a presence in both worlds, or create a permanent bridge between them?
@ManaCaster: Very valid point. I was assuming San Dimas Time when in actuality Narnia Time is much more probable. After all, it is pretty much built into the system to begin with. If we were to sit at table and play a wargame like Erfworld we would probably be going through somewhere between 10 to 25 turns an hour, depending on the complexity of the system. So if you use that assumption then 100 days for Parson would work out to roughly 4-10 Stupidworld hours.
Unless his friends panic and don't get their stories straightened out. If each of them was known to be at Parson's house and each of them tells a different story, then maybe Parson's parents and the police wouldn't be so understanding.

Narnia Time vs San Dimas Time. I don't like Narnia Time that much. You revert in age when you go back to the universe with slower time flow. What happens when you go back to Narnia? Do you age upwards back to your Narnia age? Or if you do keep your age when you go back to your universe, then you lose life that you could've spent with your friends and family.Actually, I like the age reversal idea because that means you can have a technically longer life with more experiences. As long as you're not a child when you go to Narnia, then you won't come back as a creepy kid with too much wisdom and knowledge for your age.

San Dimas Time...? Had to look that up. Didn't know that Trope existed with that name. Perhaps Time Travel is like a bridge. Where the Time Machine always goes back a certain amount of time (like in Inuyasha) because the Time Stream of the Machine is like a bridge. It can't be stretched or narrowed once it makes a connection, but it moves with the flow of time like objects must move with the land.

Like here's an example (if you stayed a year in the future):

2014 2015 2016 2017
______----------------------------_________________
______----------------------------
______----------------------------_________________
2014 2015 2016 2017
________________----------------------------______
________________----------------------------
________________----------------------------______

If the portal was stretched out to 2014 in second picture and was it inflexible, then it would probably break. You would end up at a random point somewhere between the beginning of 2017 and the beginning of 2014 depending on where the Time Bridge broke to cut you off. There would be a 2/3 chance to not end up somewhere during the year 2014 (start of 2015 to 2017). However, you could simply jump back to the start of 2015 and take out the guess work. However, there would be no chance to get back to the year 2014 at that point.

I don't know. That's a theory that has no basis in science, but that's how I explain that kind of plot point.

Still, even if his friends don't get into trouble, they may still try to get him back and get sent to Erfworld in the process. It would be interesting.
Based on the two last panels from Stupidworld they are at such an angle that the Arkenshoes could rest upon Parson's chair whithout us, the readers, seeing them. Parsons friends wouldn't see them immediately, but they wouldn't have to ransack the whole appartment to spot them. The chair is likely the first place they'll be looking at in an attempt to understand what the hell happened.

So as a theory it works. Time will tell wether or not it holds water.
Huh, never thought of that. I figured they would get there at the same time that Parson got to Erf, but we don't know if the transportation was instant or not... I guess they could already be resting on the chair in that panel... That would be a hell of a lot of fore-planning, though...
Thecommander236 wrote:
Narnia Time vs San Dimas Time. I don't like Narnia Time that much. You revert in age when you go back to the universe with slower time flow. What happens when you go back to Narnia? Do you age upwards back to your Narnia age? Or if you do keep your age when you go back to your universe, then you lose life that you could've spent with your friends and family.


In the Narnia books when the children return it is always more or less right after they left and they are back to their age when they entered. If they enter Narnia again later on, they do not regain their previously accumulated age, but do retain their memories of course.
It would be interesting if Jack created a foolamancy replica of the Shoes to a Findmancer, and then that Findmancer linked with a Lookamcer to locate them. What if they were located in Stupid World, Parson used Charlie's scroll to return home, found them, used them to come back, and then found there was a massive time jump since he left and returned?