Book 3 - Page 160

The magic of revolution

Book 3 - Page 160
Comic - Book 3 - Page 160
Recent posts... (See full thread)
Hayes wrote:
Ozamataz Buckshank wrote:

Parson was a Garrison unit then.


Hm. Is he not so any longer? How does that change?

He promoted himself.
http://archives.erfworld.com/Book+2/103

Edit: Ninja'ed. As I was writing the post even.
Got it - nice catch, thanks to the both of you. I had been operating under the assumption that movement the MK didn't require move, and that he was only able to move between cities by using the portals.
Just recently come out of the tool box, and have reread the entire archive in embiggened size. I would like to congratulate Jamie, Xin, and David on their wonderful art, and Rob on his great webcomic.
:D
Hayes wrote:
Got it - nice catch, thanks to the both of you. I had been operating under the assumption that movement the MK didn't require move, and that he was only able to move between cities by using the portals.

It's not really clear what purpose that promotion served. I'm guessing that since casters will occasionally move between capitals there's a rule to the effect that a garrison unit can't go through a portal to a city not belonging to their side.
It could have other combat implications, maybe the promotion gave him a bonus. Or maybe garrison units get a penalty if fighting outside their city.

Or it could have been a failsafe in case he needed to leave Spacerock.

Just some ideas.
Ozamataz Buckshank wrote:
I think the stealth golem army men are likely candidates for repatriating the prisoners.


As long as we're throwing things out there, if Wanda happens to get free first and has the pliers she can repatriate Jack remotely (Assuming she doesn't need to be linked with Maggie) and he can then repatriate the rest. Hell, given the way the trial was headed she might just get them all to pinky swear not to grab the pliers, have them handed in from GK and repatriate the archon and Jack to clear her name.

Likewise she can watch through his eyes to see what's going on and where they are. It's not clear if she can let Antium and Ace know that info or if she's limited to non-verbal communication with her decrypted.
Ozamataz Buckshank wrote:
Hayes wrote:
Got it - nice catch, thanks to the both of you. I had been operating under the assumption that movement the MK didn't require move, and that he was only able to move between cities by using the portals.

It's not really clear what purpose that promotion served. I'm guessing that since casters will occasionally move between capitals there's a rule to the effect that a garrison unit can't go through a portal to a city not belonging to their side.

That promotion allowed Parson to have a picnic.
The other thing is that most garrison units aren't casters
Doesn't Claud looks like that scientis in UHF? (well... not considering the beetlejuice suit)
Charlie will take care of his hires, but won't let them turn to CC.

I wonder if he will send them to Faq, instead. Would make sense to me.
ManaCaster wrote:
Carnymancy is the magic of belief. Maybe Kingworld made Gobwin Knob's egregore think its turn was over.

CarnyMancy has been called the magic of bending the rules, as well as belief. OK:

We've all had them. All of us that have run games (GM, DM, StoryTeller, whatever your game system calls you) have had players like this. The fast talker. The rules lawyer. The one with the non-stop silly claims about what is possible.

Sometimes, they convince you -- they change your belief, and get a different ruling as a result. Othertimes, you just want them to shut up and get on with the game.

Carnymancers: They get the GM to change a ruling just to keep the game running (breaking the rules) or because they convince the GM (changing someone's belief).