Book 3 - Page 156

Three Twolls in a Fountain

Book 3 - Page 156
Comic - Book 3 - Page 156
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Logically, I can understand why Erfworlders didn't adopt guns. For the same reasons we didn't -- There were better alternatives at the time.

Why go to the expense of magicking up a gun when you can make a golem with the same juice or pop some archers with innate archery specials? Making a special item just so your stabbers can shoot like an archer and then having them spend turns practicing at a firing range would seem like pretty assbackwards. Most sides have more realistic concerns when they aren't guaranteed to have a Dollamancer and have enemies they need to fend off.

Charlie only made auto-specialized rifles because, as we all know, he is both obscenely wealthy and originally came from a side that liked to do magical innovation.
Camero wrote:
One of the characters mentioned that the gun didn't require an archery special to shoot--now, does that mean someone with an archery special could shoot Ace's guns? Or was this just a comment regarding the fact that the gun seemed like an archery weapon.

I'm of the opinion that what the guns do is not actually to grant the Archery special; I think Erfworlders just keep saying that because the Archery special is the closest thing most of them know to whatever it is the guns do.
DVL wrote:
Logically, I can understand why Erfworlders didn't adopt guns. For the same reasons we didn't -- There were better alternatives at the time.

Why go to the expense of magicking up a gun when you can make a golem with the same juice or pop some archers with innate archery specials? Making a special item just so your stabbers can shoot like an archer and then having them spend turns practicing at a firing range would seem like pretty assbackwards. Most sides have more realistic concerns when they aren't guaranteed to have a Dollamancer and have enemies they need to fend off.

Charlie only made auto-specialized rifles because, as we all know, he is both obscenely wealthy and originally came from a side that liked to do magical innovation.
Also the Arkendish grants him extrauniverse channels so he has probably seen modern firearms in action.
ManaCaster wrote:
Ozamataz Buckshank wrote:

You're forgetting the jetpack. Ace made an item on his own that imparts a special to the user.

It's similar, but not completely the same. The Jetpack is the part that's actually flying. And it's controlled by how the user moves their back. It cannot be mentally controlled.


Nerp. http://archives.erfworld.com/Book%202/125

>>
Ace frowned, and looked at his boots. He walked over to the tower wall and picked up the twin-tubed item that he had explained (three times, excitedly) was a rear armor plate which imbued a Commander unit with the flying special. He held it up to Pierce, looking sad and beaten.
"But...this," he said pleadingly.
<<
LordAcme wrote:

Nerp. http://archives.erfworld.com/Book%202/125

>>
Ace frowned, and looked at his boots. He walked over to the tower wall and picked up the twin-tubed item that he had explained (three times, excitedly) was a rear armor plate which imbued a Commander unit with the flying special. He held it up to Pierce, looking sad and beaten.
"But...this," he said pleadingly.
<<

Fascinating. So what exactly is the definition of a special then? Does it simply mean any capability a unit has access to? Does this mean the ray guns grant the Shockmancy special, the eyebooks grant the Foolamancy and Thinkamancy specials, and the Mathamancy bracer grants the Mathamancy special?
The accuracy of that shooting! Either they are Mader in Cars, or they are Earth's finest defenders against an invading alien force :-)
LordAcme wrote:
Dollamancers can make units which execute actions according to directions. And they can make items which arguably have / replicate the effects of using juice. Therefore, they can break out of the craftsmans-guild mentality and start a true industrial revolution any time they realize Dollamancers can make faux-Dollamancer units which a Dollamancer can command to create things.


Hey, only Agatha can make a clank that can make another clank. And each generation is slightly worse than before.

Besides, they'll fight each other. You'd have a rise of the machines fighting each other, putting the people out of work of war.
HopesBlade wrote:
...We're also seeing a world of magic, where that magic enables technology (yay magetech!) "A sufficient level of technology is indistinguishable from magic" Reason dictates, the inverse is also true. It's a big curiosity of mine what is actually happening here. Are actual mechanical weapons being created magically, or are these simply magical tools where magic bridges the gap of technology, and mimics it? The difference between the two is huge. Having a magical explanation built into the weapon system to explain it's functionality doesn't necessitate that they're "pure" magic. Just a thinkamancy add on. Heck, they physically switch the operating lever, reload ammo, and charge the weapon manually. That doesn't scream "magic weapon" to me.

If it's all just magic? Parson needs to look into anti magic fields. If they're actual working material models? ... Can they be further enchanted? +4 keen 50 cal Beretta sniper rifle of seeking, anyone? 60mm mortar tubes of meteor fall? I mean... it breaks super duper hard if you can stack magic on top of mechanical capacity. So, naturally, I hope that's the case. :D


I wonder:
Can you put a platform into orbit?
If you can, can you teleport a titanium pole onto that platform?

Drop it at night, when there's no move, and the blast wave should stop at the hex boundary.
Keybounce wrote:
HopesBlade wrote:
...We're also seeing a world of magic, where that magic enables technology (yay magetech!) "A sufficient level of technology is indistinguishable from magic" Reason dictates, the inverse is also true. It's a big curiosity of mine what is actually happening here. Are actual mechanical weapons being created magically, or are these simply magical tools where magic bridges the gap of technology, and mimics it? The difference between the two is huge. Having a magical explanation built into the weapon system to explain it's functionality doesn't necessitate that they're "pure" magic. Just a thinkamancy add on. Heck, they physically switch the operating lever, reload ammo, and charge the weapon manually. That doesn't scream "magic weapon" to me.

If it's all just magic? Parson needs to look into anti magic fields. If they're actual working material models? ... Can they be further enchanted? +4 keen 50 cal Beretta sniper rifle of seeking, anyone? 60mm mortar tubes of meteor fall? I mean... it breaks super duper hard if you can stack magic on top of mechanical capacity. So, naturally, I hope that's the case. :D


I wonder:
Can you put a platform into orbit?
If you can, can you teleport a titanium pole onto that platform?

Drop it at night, when there's no move, and the blast wave should stop at the hex boundary.


@HopesBlade
The thing is that Erfworlders don't practically distinguish magic from nature. It is not something supernatural per se. To them, gravity is Shockmancy. Organic chemistry is the province of some kind of Stuffmancy. And they call these things "Natural Magic."

The gun probably does behave a lot like ours, as there is a lot of evidence from Digdoug's and Wanda's special senses that suggest that Erfer chemistry and biology is a lot like our own. Almost uncannily similar to the point of being nearly identical. Anything that is different, Erfers aren't likely to care or appreciate, as they'll accept that this is just how their world works.

And knowing casters, they'd probably sigh in exasperation and tell you that the concept of "anti-magic" is silly. In the way that Digdoug shot down Parson's Transformer idea and how Maggie poo-poos the notion that Thinkmancy is "mind control."

Part of the problem is teleology. The Suggestion spell isn't defined by its purpose to implant ideas beforehand, it's an emergent property of the Thinkmancers manipulating G-strings, but which people like to define as a discrete and unique ability into itself. It's not like magic by route of Idealism, where there is some higher realm of ideas that defines purpose. That "+4" Bullet would probably be "+4" for a reason, though some kind of Mathmancer could abstract that number out for purposes of figuring how good the bullets are.
@ Keybounce:

Your signature made me chuckle... then it made me very sad. Fourthwall would be a very doomed side. The fourth wall only ever does one thing: It gets broken.