Book 2 - Page 26

Book 2 - Page 26
Comic - Book 2  Page 26
Recent posts... (See full thread)
OneHugeTuck wrote:
That's not how chokepoints work, though.

You don't let the enemy PAST the chokepoint and then start fighting them...


Well, sometimes you let PART of the enemy past the chokepoint and then start fighting them.... :lol:
1Luv wrote:
Also, on another note. ANyone else notice how no one actually says 'Croak' Wanda. They sya they have to 'destroy' her. It seems a bit pointed when they talk about croaking other enemies, but Wanda is always 'Destroy', not kill. As if she wasn't a normal person anymore....

In book 1 the killer of Ansom (Bogroll) was destroyed, leaving nothing left to uncroak/decrypt.
Lamech wrote:


And they now have a good reason to not want to work with Jillian; she apperantly strong armed Haggar into ignoring the archwitch, and going after a few insignificant ground units.


Haggar has no equipment with which to attack Wanda. We have not seen any missile weapons or flying mounts, flying equipment or casters in Haggar's column. The column looks like a mob of concert fans wielding scavenged and improvised weapons. If they kill Gobwin Gnob's archery stacks they might be able to pick up the bows and then use them to shoot at dragons. Sammy could throw his ax and might injure one dragon (or maybe 4 if the dittomancer double doubles the axe), but the mob would still be useless.

Dr Pepper wrote:
What could Parson come up with? How about mixing a few axes into the pikes, hopefully upgrading the formation from phalanx to landsknecht?


I think a book could be written on this topic. Landsknecht differed from phalanx and pikers by introducing fire arms into the formation I do not recall seeing any firearms. We also do not know enough about melee combat in erf world to determine if that would really be an upgrade. A mixed stack might not get the same stacking bonus. We do not have confirmation that missile troops get a stack bonus.

Ansom and Parson have an excess of options. If the pikers can see Jack and/or the archons detailed maneuvers can be painted in the sky. Maggy can also directly communicate with any troops (maybe also the archons?), in this case the stack leaders would be important. It is possible that a small tugging on the ear takes less juice than talking which could allow Maggy to direct the movement of a mass of infantry.

I would argue that an infantry hexagon is inherently stronger than an infantry square or triangle. A rotating formation would move uninjured troops into contact. Rotation also allows troops unstack and restack so that each stack of pikers has the maximum bonus when engaging. Without restacking each casualty will reduce a stack's bonus.

If commanders have access to mass communication they can concentrate more troops on the front line but still retain the fluidity of a checkerboard formation. Mass communication also allows very close archery support. If the archers aim correctly they will not hit friendly troops. The front line can fall back while arrows are incoming and then lurch forward at the same second the incoming barrage stops. Attempting too tight of coordination on a dusty medieval battlefield would have been extremely dangerous.

Giving the swingers slings might be more effective and efficient than adding muskets. Stanley would appreciate the cheap ammunition and might be open to paying for the upgrade. In real world ancient or medieval battles indirect fire would have been very dangerous to friendly troops and a lot of rocks would fly to locations that did not have enemy. If the slingers are getting targets assigned by magic users or from flying troops it could be brutal. A sling bullet about the weight of a baseball should fly much further than a baseball hit with a bat. So, if your slinger formation could fit inside a stadium then all slingers could aim for a point like the home plate. Several hundred slings could launch thousands of rocks per minute. Neither Haggar nor Jetstone has shields, visors, or chin straps.
RIP Charlie:

http://www.cnn.com/2010/SHOWBIZ/TV/04/0 ... tml?hpt=T2

:(
"Haggar has no equipment with which to attack Wanda. We have not seen any missile weapons or flying mounts, flying equipment or casters in Haggar's column"

http://www.erfworld.com/page/26/

'"Restack the entire column," [Hagger] told the Captain, without looking up. "Warlords with archery, every archer stack with a Warlord or a multilevel scout." He crumpled the message and dropped it on the road. "Watch the skies.".'

(Normally you send melee stacks in front and archer stacks behind on a rush)
The attack is literally where push comes to shove.
Ansom's front ranks of heavies must hold, keep the Haggar troops penned in at the foot of the bridge and prevent them from breaking out.
If they can hold them then the archers can take out a lot on the bridge but probably not enough to tip the balance by itself.

Sammy can do one of two things, break through or push back.
If he breaks through his troops get in behind the heavies and can push through with some forward momentum get more troops on the ground and attack from both sides. This might be Sammy's personal strength, using his axe to create an opening in the front lines.
If they can push GKs front lines back this will allow more troops to get to the other side attack with more numbers, establish a bridgehead and eventually bei able to spread out at the flanks.

Ansom's problem is that he cannot swap out deleted units as that would mean giving ground - once that cork is in the bottle you can't pull it out to stick in a new one. Withdrawal from the bridge, however orderly is not an option. he can only move units in to plug the gaps.
Sammy on the other hand can, if the first strike fails he can hit them again with fresh stacks.

The more I think about it, the obvious tactical objectives for Sammy are break the frontline defenses of heavies (less resistance to Trammenis's forces); then eliminate the archery units in the first hex to give Jillian complete airspace control. Strategically, capturing Ansom still looks favourite.
pSycHOtic chICkeN wrote:
Haggar has no equipment with which to attack Wanda. We have not seen any missile weapons or flying mounts, flying equipment or casters in Haggar's column. The column looks like a mob of concert fans wielding scavenged and improvised weapons. If they kill Gobwin Gnob's archery stacks they might be able to pick up the bows and then use them to shoot at dragons. Sammy could throw his ax and might injure one dragon (or maybe 4 if the dittomancer double doubles the axe), but the mob would still be useless.


Actually Sammy believes that he can defeat Wanda's entire force single-handidly.
book 2 text update 7 wrote:
No, despite Gobwin Knob's habit of targeting Royalty, the danger was not that they'd attack Haggar's column. It was that they wouldn't attack the city.
Sammy wasn't worried that he might die if Wanda specifically targeted him.
Lamech wrote:
Sammy wasn't worried that he might die if Wanda specifically targeted him.


He didn't have to worry about that; she didn't even know he was there until she was already on the offensive. Remember that they'd done almost no scouting on the way in.
Sammy also didn't seem to realize just how tactially brilliant the Gobwin Knob forces are, or the full impact that the arkenpliers have on a battle. He most likely did not incorporate the fact that he would have to kill his own units as they fell.

Anyway, I foresee Jillian doing something rash and stupid here, and dooming her chances at victory. She seems likely to order a tactical strike against Ansom simultantiously with Sammys attack on the frontlines, fearing Charlie ordered him to capture or croak Ansom. Meanwhile, Tramennis will have no reason to commit his own forces, so he will sit back and watch the carnage. I think this bisection of forces will be just the edge that Ansom needs to fend off both attacks. Tramennis could easily be put into the position of delivering the killing blow to Ansoms forces, after Jillian and Sammy have sustained heavy casualties and defeat. Jetstone might win this one yet.
gazes_also wrote:

Ansom's problem is that he cannot swap out deleted units as that would mean giving ground - once that cork is in the bottle you can't pull it out to stick in a new one. Withdrawal from the bridge, however orderly is not an option. he can only move units in to plug the gaps.
Sammy on the other hand can, if the first strike fails he can hit them again with fresh stacks.

Ansom actually has a huge tactical advantage in replacing defeated units - they'll turn to dust, rather than leaving messy bodies that need to be pushed aside or climbed over to fill in gaps in the front line.