Prologue - 003

Prologue - 003

Turns since TBfGK: 3

Sizemore and Maggie were waiting for him in the shade of the archway at the garrison gate. Sizemore carried a wineskin and wore the same red tunic as always, the only outfit Parson had ever seen him in. But Maggie was wearing something new: khakis, laced boots, and something resembling a pith helmet.

"Nice, Maggie," said Parson as he approached. Eight pikers to either side of the portcullis stamped their boots to attention.

"Hey guys," he nodded to the pikers with a half-assed mock salute, then looked back at the Thinkamancer. "Very nice. Very Jane Goodall."

Maggie smiled with reserve, as she did everything else, but she seemed pleased. "Thank you, Lord."

"Sizemore..."

The Dirtamancer smiled too, and fell into step beside Parson. "Warlord. Thanks for inviting me."

"Yeah, well, this could be a short trip," said Parson, as the three of them stepped into the sunshine and headed into the main city. "But I'm hoping to learn something one way or the other. You've been outside the city, right? Since?"

"Oh yes. Twice. I'm hoping Lord Stanley will let me take a dwagon out to see the new terrain from the air, but I haven't asked him yet."

Parson squinted up at the bright, cloudless sky and saw at least three idle dwagons circling. Some Archons as well. "He should. If not, you could use an Archon to survey by thinkagram. I'll talk to the Tool about it."

"Would you? He's...hard to talk to."

"Sure," said Parson. They passed into the broad main thoroughfare that led from the garrison to the city gate. The streets were brick, remarkably smooth and even. The buildings were placed very far apart, and had something like a Tudor or Swiss chalet design to them. Maybe Bavarian. They had high, pointed roofs of wooden shingles. Some were brick or stonework, but most were timber-frame with stucco walls and shuttered windows. Glass windows were a new feature in this version of the city. In the old Gobwin Knob, pretty much only the office had had them.

Parson gestured at a nearby structure. "These are all empty, right? These buildings. They have no function?"

"Not as such," said Maggie. "Most of them are currently utilized as troop quarters or equipment storage. Some seem designed as stables, so mount units are being kept there. Most are exact copies along a few designs, and have no purpose beyond 'be the city.'"

Parson looked around thoughtfully. "That's a little weird, don't you think?"

"Like so many things you question, Lord, I can only say 'It is as the Titans made it.'"

They walked on.

"Don't you have cities, Warlord? Where you're from?" asked Sizemore.

"Sure, yeah. Mine was called 'Columbus.' Kind of an average city." Parson glanced around again. "Guess a lot of the houses there looked the same, too."

"What did it pop?"

"Columbus?" said Parson. "Mostly frat boys and minivans. And orange construction barrels. Had an army of those, as far as you could see."

"Did you rule there, Lord?" asked Maggie.

"Hah. I totally ruled there," Parson took a couple of steps in a mock swagger. Then he shook his head. "No, nobody really 'ruled' there."

Sizemore's curiosity was piqued. "Did you fight a lot of battles? Were you invaded?"

"Every day was a battle, Sizemore. We were invaded whenever there was a home game against Michigan."

"Do you miss it?"

Parson looked around again at this weird, creepy mock city. He glanced up at the dwagons cruising through the spotless blue sky, and tried to think about home. It seemed like he ought to be giving some thought to his parents and his friends, even his co-workers (he actually liked them, even if they were dumbasses). But all he could clearly recall at that moment was the weird sound his steering column was making whenever he turned left. He was never going to have to fix that now.

"Not really," he said at last. "But I'm telling you," he said, pointing at the nearest empty shell building, "I would suckerpunch a Girl Scout to turn one of these into a Steak n' Shake."

image

Illustration by Alisa Christopher.

Recent posts... (See full thread)
moose o death wrote:
i think the turns are always as long as you need them o be. it's just when at war, or someone is sharing your battlespace, the day doesn't end until all sides have finished their turns.

I never quite bought that all the way. A ruler certain to be conquered or the next turn could then keep his turn going for a very long time as long as there's enough food for the ruler...
they consciuosly end their turn's, we have heard overlords say out loud ".... and then end turn" you'll probably find they have no choice in the matter. the world compells them. once all units have expended move or have been engaged in battle their is nothing you can do anyway.

it's a perspective thing. if you knew you were going to die tomorrow and you could stop time to prolong it from happening, time stopped and you can't move anyway so you have an eternity of boredom or face whats coming head on. every life has it's end, you've gotta die from something.
moose o death wrote:
they consciuosly end their turn's, we have heard overlords say out loud ".... and then end turn" you'll probably find they have no choice in the matter. the world compells them. once all units have expended move or have been engaged in battle their is nothing you can do anyway.

it's a perspective thing. if you knew you were going to die tomorrow and you could stop time to prolong it from happening, time stopped and you can't move anyway so you have an eternity of boredom or face whats coming head on. every life has it's end, you've gotta die from something.

I do know that they consciously end their turn. I'm just sure that there are a few more complications than that.

(And, technically, you can move all you want in your city...)
it's still not achieving anything, if your dead tomorrow may as well get it over with. getting stuck on tuesday wont stop wednesday showing up on your epitaph. erfworlders are clearly less spineless regarding their mortality. if a chief warlord is compelled to make his stand until all available ideas are exhausted, then an overlord is probably compelled to end turn when all units have expended their move /engagements.
All the same, I'd bet dwagons to marbits that we don't know the whole story on how time passes vs. ending turns.
nor are we ever likely too as it's not your standard conversation. it would be like randomly asking a coworker why the earth rotates around the sun and why the day isn't as long as the year. unless your teaching primary school students that kind of conversation doesn't make much sense
moose o death wrote:
nor are we ever likely too as it's not your standard conversation. it would be like randomly asking a coworker why the earth rotates around the sun and why the day isn't as long as the year. unless your teaching primary school students that kind of conversation doesn't make much sense

Which is why those explanatory notes, if done without skill, are known as expository lumps. The creators will reveal this if it's necessary for the plot; if it's not, then why commit themselves?
why are you asking me to explain my reasons why rob hasn't disclosed the passage of time when an erfworld leader is a spineless twat?

they end turn.
Rhetorical. Question.
Anybody noticed... 'End the Turn' is said as the sun is down.

Does the sun instantly go down when the turn ends, or are they ending turn as the sun is down, because it's time to end the turn?