Book 2 - Page 52

Book 2 - Page 52
Comic - Book 2 Ė Page 52
Recent posts... (See full thread)
vrellum wrote:
I don't understand how the raised army can go from the court yard to the dungeon. I think this was raised by other posters as well. Those are two different zones and you need movement to go between them. So it seems one of the following is the case:

The dungeon is in the same zone as the court yard? I don't think that is true.

You can move between zones when it is not your turn. I doubt that is true, otherwise it wouldn't have taken Parson's trick to get the dragons out of enemy airspace and into the court yard.

So since they needed a nifty trick to get from the airspace to the court yard, how will they make it to the dungeon?


This question comes up a lot... so I made a picture that might just confuse things more than it helps. Besides being a little ugly, is there anything inherently wrong with this? My greatest misgiving with the picture is that we don't know how tall the Courtyard Subzone portion of the Garrison Zone is for most cities (though I've convinced myself that it is at the roof of the atrium in JS to >80% certainty).

Color changes and hex boundaries cost move to cross.

Image
effataigus wrote:
This question comes up a lot... so I made a picture that might just confuse things more than it helps. Besides being a little ugly, is there anything inherently wrong with this? My greatest misgiving with the picture is that we don't know how tall the Courtyard Subzone portion of the Garrison Zone is for most cities (though I've convinced myself that it is at the roof of the atrium in JS to >80% certainty).


I think the City Walls are also part of the Garrison zone. Parson was able to go onto the city walls when he was a Garrison unit with no move. *EDIT* Nevermind. I just looked again at the pages you referenced, and the walls are separate from the Garrison for defensive purposes. They're all part of the city, which is why Parson could move around to all of them. */EDIT*

Other than that, fine picture!
Getting cwap past the radar, eh, effataigus?
Oh, and for the case at hand (GKAF=Gobwin Knob Air Force... :( = Tram+Slately).
Image
BLANDCorporatio wrote:
Getting cwap past the radar, eh, effataigus?


You know how I roll!
effataigus wrote:
Oh, and for the case at hand (GKAF=Gobwin Knob Air Force... :( = Tram+Slately).


This is ridiculously helpful. And I love the sad-face for T&S! :lol:
One quibble would be that I'm pretty sure you can proceed from dungeons to tower without passing through courtyard; aside from that, looks good.
Thanks for all the replies. I wasn't correctly remembering how things were divided. The graphic made it especially clear.
ryanroyce wrote:
Oberon wrote:
I'm amused that you would decide to phrase it so, when I took great pains to describe the exact situation you now insist that I "continue to ignore." Why stand up such a weak straw man?
It isn't a straw man.
It is the very definition of a straw man to present an argument which your opponent has not presented and then to dismantle it. I said the exact same thing you said, but you've decided to state that I said the opposite, and then attacked that opposite position. Hence, a straw man argument.
ryanroyce wrote:
You insist that Tramennis, a rusty warlord at best, should have come to a better tactical conclusion than far more experienced warlords like Jillian or Duncan. That is absurd.
I don't really disagree here. But please explain your logic to all the people who claim that it was perfectly logical for GK to send Ossomer as their envoy, when he had been on the GK Side for less than a full turn. If a warlord can become "rusty" through a focus on diplomacy, then a warlord new to a Side should also be "learning the ropes" of his new organization. You imply that a newly popped warlord can't be trusted to "know the ropes" specific to the Side he was popped on. And again, I am not saying that I'm against that position. It is interesting and deserves some more thought.
effataigus wrote:
Oh, and for the case at hand (GKAF=Gobwin Knob Air Force... :( = Tram+Slately).




That is an amazingly helpful drawing. The only problem I see is JS has no tunnels. :) But that doesn't matter to the current situation anyway.


Off-Topic, I saw a "Uniroyal" tire today. Lol. :D