Book 2 - Parson's Klog 003

Book 2 - Parson's Klog 003

Comic - Book 2 Parson's Klog 003

Recent posts... (See full thread)
Whoa Lamech... double-jinx!
GaryThunder wrote:
Tramennis, smart though he is, doesn't appear to have given much thought to the tactical aspects of Decryption, treating it as just witchery. He wasn't even CW until this morning - why would he devote himself to military strategy when diplomacy is his forte and Ossomer's got the military wheel anyway? Only Parson seems to have really thought about it.

I'm pro-Tram here, but suggesting that Tram hasn't given much thought to the implications of his enemy's most overwhelming strategic advantage is not helping his case!
cheeseaholic wrote:

No, the order has been given to evacuate it. Somehow I don't think Parson waited several minutes to order the food fight.


agreed.

then again, I'll bet (duke antium notwithstanding :-) the people in there are pretty eager to leave once the opportunity arises (I mean, come on, acidic dwagon cwap coming down from the ceiling and melting limbs off...), so who knows they might clear out real quick :-)

anyways, re: lack of consideration of the effect of decrypt and the pliers - a) I've always thought it very game-breaking/imbalance, and maybe the erfworlders just can't wrap their minds around it enough, and b) it wasn't until fairly recently that JS knew what was going on at all (when the queen of Unaroyal talked to the decrypted princess). everything's very "new". it's not like they could sit down with Wanda and discuss the limitations etc. of decryption - they would have no idea if decryption is instantaneous or need some special ritual from Wanda that takes time, etc.; I'll bet they don't even know there's no upkeep! It's sort of like (analogy here) the difference between "alright, I'm fighting a zombie army that comes back from the dead if you kill them only once", and "I'm fighting a zombie army that comes back from the dead if you kill them, and for some reason when they come back their guns no longer run out of ammo".

if you're expecting some kind of cost for the enemy in terms of upkeep you'd expect less decryption than there would be in reality...
Quote:
I'm pro-Tram here, but suggesting that Tram hasn't given much thought to the implications of his enemy's most overwhelming strategic advantage is not helping his case!


I posted a Tramennis rant on the other board. Here it is.

viewtopic.php?f=12&t=1910#p43987

Basically, Tramennis doesn't spend time thinking about military tactics except to give them a good once-over and make sure they're basically sound. Canny, but not paradigm-busting like Parson. While Decryption is hugely tactically important, Tramennis sees the situation as having effectively neutralized it. Even if he considered Jack's plan of reanimating falling mounts and using live mounts as damage sponges to weaken Jetstone's assault, he would surely have concluded, as Jack did, that the assault would still pulverize GK almost to oblivion - and, more importantly to Tramennis, still fail at achieving his primary diplomatic objective.

"But they are still a terribly powerful side. Gobwin Knob could still eventually crush the Coalition, even without the ability to Decrypt our fallen. We could bargain with them in earnest, father."

Tramennis sees GK as locked in the airspace and doesn't consider it further, because nothing in all of his experience in all of the world has given him any reason to do so. If we assume Parson, the Perfect Warlord, is pulling off tricks left and right that nobody in Erfworld had ever so much as considered before - not a bad assumption - then Tramennis really would have no basis of comparison for him. Tramennis has (almost certainly) never, in his entire life, seen such an audacious and out-of-the-box tactic employed, because nobody he's ever encountered has had the right sort of mind to come up with anything like it before. So how could he anticipate and counter it properly?

The situation is rather like a man, cornered in an alley by a bunch of other, more violent men, his every avenue of escape or retribution denied to him...and suddenly he hurls a rope into the sky and climbs up it to safety, suspended on nothing. The mob menacing him isn't stupid for not having thought of him pulling that, they never had any reason to believe such a thing was even possible.
I wonder what's going through the hobgoblins' minds as they plummet...?

I mean, I'm willing to bet they weren't consulted ahead of time. Just one minute flying, one minute heavy.
So, sorry if this has been brought up before (I didn't read the entire 18-page thread, though I skimmed most of it), but I had two questions/thoughts:

- I believe that harvested dragons will NOT turn into rations at the beginning of the next Gobwin Knob turn. They would do so under normal circumstances, but once they are decrypted, there is no corpse to depop; they have been "popped again," and thus Wanda now controls some dwagons (which will give her significant mobility irrespective of any future affiliation with the Stanley). Any dwagons that Wanda doesn't decrypt will become food, but I think those that she decrypts will be full units until they are croaked again.

- Falling units do not have a .3333 chance of death, .3333 chance of incapacitation and .3333 chance of being fine. The fact that there are three outcomes does not meant that the probability of each outcome happening is equal. If I put a .45 pistol to my head and shoot myself, I may end up either alive or dead, but the odds of being dead are much greater than .5

/end random nonsensical post
Quote:
wonder what's going through the hobgoblins' minds as they plummet...?


I wonder what the last thing going through Barry the Unlucky's mind will be?

... altogether now ...

Spoiler: show
his boots


Eyethenkyou
odoflood wrote:
So, sorry if this has been brought up before (I didn't read the entire 18-page thread, though I skimmed most of it), but I had two questions/thoughts:

- I believe that harvested dragons will NOT turn into rations at the beginning of the next Gobwin Knob turn. They would do so under normal circumstances, but once they are decrypted, there is no corpse to depop; they have been "popped again," and thus Wanda now controls some dwagons (which will give her significant mobility irrespective of any future affiliation with the Stanley). Any dwagons that Wanda doesn't decrypt will become food, but I think those that she decrypts will be full units until they are croaked again.

- Falling units do not have a .3333 chance of death, .3333 chance of incapacitation and .3333 chance of being fine. The fact that there are three outcomes does not meant that the probability of each outcome happening is equal. If I put a .45 pistol to my head and shoot myself, I may end up either alive or dead, but the odds of being dead are much greater than .5

/end random nonsensical post


People are thinking of this like we got a three sided die. Each side represents one of three possible outcomes.
Or like falling is part of critical fumbles chart or something.
This is might be an old thread but I didn't see this topic discussed in it. The portion of Parson's Klog discussing bubble kingdoms using dittomancer and other caster tricks got me thinking, what side would have a lot of casters available for duplication tricks? The magic kingdom. The magic kingdom could be the ultimate bubble kingdom hiding in plain sight.
But can they pop harvestable units?
drachefly wrote:
But can they pop harvestable units?
Can they even pop Units? I don't think we've seen any MK cities.