Epilogue - 016

Epilogue - 016

Turns since TBfGK: 3

Dawn failed to bring the start of their turn, indicating that Transylvito had entered battlespace with Carpool, or with some other side that had a natural turn before theirs. Caesar checked in with Bunny, but whatever information she gave him he kept to himself.

They kicked around the rocky hex all morning. Vinny tamed a feral bat. The other Transylvitians talked. Jillian sat and chewed cold mutton, mending her gear, sharpening her blades. They were on the side of a ravine; the dew hung heavy all morning and the sun did not reach down to their campsite. So she kept the low and smoky remains of her fire going with the last gnarled wood she could find.

At one point, Vinny showed up with a couple of decent sticks and added them to the little flame. Jillian had her sword and its scabbard laid across her lap, but she hadn't touched the whetstone for several minutes. Just staring into space. She looked down to watch the wood catch, adjusted one of the sticks with her boot, and gave him a flat, "Thanks."

He floated there until she looked at him. Arms folded, he studied her grimy face. "Y'arright?"

"Yeah," she said, almost automatically. "Yeah, I'm fine."

He jutted his jaw, and held his lips tightly closed for a moment, looking down at her. "Good," he finally said. "Good."

Vinny looked up at the clouds, Jillian down at the fire.

"So what do you think your king does want?" Jillian murmered.

"I dunno. Some kinda mercenary work, I guess. Somethin' secret that he don't wanna relay through Caesar fer some reason, maybe?" Vinny shrugged. "Dunno. Maybe he just wants ta meet you in person. Decide if he trusts you or not. He should, though."

Jillian looked up. "Why?"

"The ambush."

She knotted her brow. "We failed at the ambush."

"True," said Vinny. "Yeah, bigtime. But Stanley was right where you said he'd be, even though none of us really believed you."

"Not even you?"

He gave her a snaggle-fanged smile. "I halfway believed you. Maybe. But it was your show until Caesar popped up, and that's that."

The fire flared up a bit. Jillian warmed her hands and rubbed her cold nose. "So you think he should trust me. Based on that."

"If Don King is smart, and he is, then I think he already trusts you. Based on that." Vinny poked a finger in the air, punctuating his point. "At least as far as bein' able ta outguess Stanley. And that's what he wants you for, I bet. I bet we're plannin' to take out Gobwin Knob, and he wants you on as an advisor."

"My consulting fees are pretty steep," she said with a grim smirk. She lifted the sword from her lap and held it up between them. "But if I get another shot at Stanley...I mean a personal shot? I'll do it for upkeep-plus."

Comic - Epilogue - 016

Recent posts... (See full thread)
How many units have to be in a zone before enemies are considered to be in their battle zone?

If putting a marbit or something in every hex counts, you might have a cheap way to guesstimate where enemy forces are (based on when your turn starts, since I assume your turn starts at the same time for all your units). If your turn starts/ends at a different time, then you can check likely hexes on your current/next turn and maybe get a jump start on your enemy's forces that way.
balder wrote:
New one is up. Technically not 3 turns since TBfGK but I'm sure this one contains more squabble-worthy points than that. :lol:



Well, Gobwin Knob is probably taking their turn right now, unless someone is in their battle space. So it's been three turns for them. Just 2.9 turns for Transylvito. :)

Whoah, that means that time is DIFFERENT in different parts of Erfworld. Erfworld has relativistic time effects. Your time is relative to who's in your battlespace. This is really heavy, man. I'd elaborate further, but there's lots of math involved.

;)
gameboy1234 wrote:

Whoah, that means that time is DIFFERENT in different parts of Erfworld. Erfworld has relativistic time effects. Your time is relative to who's in your battlespace. This is really heavy, man.


There's definitely something wonky going on with the time. For instance, say all actions in a turn take a constant time 'x' to be performed. Not technically accurate at all, but for the sake of simplicity, let's assume this is true. If everyone is in their own battlespace, with no interaction, then a day takes x time. But if two sides share battlespace, then a day takes 2x, while for everyone else (that isn't involved in that particular battlespace, or in any other battlespace with any other side) the day still takes x time. Happy fun times!

Even if we assume that real time doesn't exist in erfworld, and that everything is measured in turns, we still get two turns per day in a shared battlespace (or x turns, where x is the number of different non-allied sides), and one turn per day in battlespace occupied by only one power.

Which begs the question: What makes the sun go down? ("Why does the sun shine?" anyone?) The last side in natural turn order in a battlespace ending turn (which would involve different suns for each battlespace), or the last side in natural turn order for Erfworld ending turn. We already have units being affected by their sides entering battlespace with other sides possible hundreds of hexes away. Why not have two sides entering battlespace with eachother affect the entire world?

Ugh. This is why you just play games, and don't apply physics to them.
Speaking of odd things going on with the time, it's almost 2AM, and the new comic isn't up yet... And I'mma stop now, before I sound any more like a whiny 4-year-old.
vdragan wrote:
What makes the sun go down? ("Why does the sun shine?" anyone?)


There's a guy with a crank, which he turns to make the sun go up and down, and a dimmer switch. The crank is located near the head of one of the elephants, who are standing on the back of the turtle.

;)
valce wrote:
How many units have to be in a zone before enemies are considered to be in their battle zone?

If putting a marbit or something in every hex counts, you might have a cheap way to guesstimate where enemy forces are (based on when your turn starts, since I assume your turn starts at the same time for all your units). If your turn starts/ends at a different time, then you can check likely hexes on your current/next turn and maybe get a jump start on your enemy's forces that way.

this may probably be catered for by the auomatic battle condition of unled stacks.

your unit would engage and die if it found rival forces, it may never register as having happened. unled it may not even be able to receive orders
gameboy1234 wrote:
vdragan wrote:
What makes the sun go down? ("Why does the sun shine?" anyone?)


There's a guy with a crank, which he turns to make the sun go up and down, and a dimmer switch. The crank is located near the head of one of the elephants, who are standing on the back of the turtle.

;)


That's where "dead" units go, when they disappear. A guy in a bad Elvis suit force-conscripts them into working at keeping everything running smoothly. Lately, things have been going haywire, due to a certain rule-breaking not-a-unit...
gameboy1234 wrote:
vdragan wrote:
What makes the sun go down? ("Why does the sun shine?" anyone?)


There's a guy with a crank, which he turns to make the sun go up and down, and a dimmer switch. The crank is located near the head of one of the elephants, who are standing on the back of the turtle.

;)


I see what you did there.
gameboy1234 wrote:
vdragan wrote:
What makes the sun go down? ("Why does the sun shine?" anyone?)


There's a guy with a crank, which he turns to make the sun go up and down, and a dimmer switch. The crank is located near the head of one of the elephants, who are standing on the back of the turtle.

;)


going for a "they might be giants" reference and got a discworld reference. i love these forums.
gameboy1234 wrote:
vdragan wrote:
What makes the sun go down? ("Why does the sun shine?" anyone?)


There's a guy with a crank, which he turns to make the sun go up and down, and a dimmer switch. The crank is located near the head of one of the elephants, who are standing on the back of the turtle.

;)

Dang, not more than a week after first seeing the movie too, (never read the books but plan to) that's some surefire coincidence there!