Inner Peace (Through Superior Firepower) - Episode 004

Inner Peace (Through Superior Firepower) - Episode 004

"Oh now!" said Delphie, sounding stung.

"It's not that bad, Father," said Tommy. "I think she opens up some new possibilities for us."

"Exactly!" said Delphie. "As I Predicted, Lord, to be blessed with a third caster is a true turning point for us."

Her father's eyes released Wanda at last, as he trained them on Delphie with sudden venom. "You Predicted a warlord!"

Delphie shrugged, as if immune to his wrath. "You know that casters pop as Fate decrees. Fate has taken an active hand in the affairs of Goodminton. That isn't a bad thing, my Lord."

Firebaugh clenched a fist. "We gave up a great many units that could have popped here, waiting for a warlord. We lost Goodfinger in that time! And the battle to retake it was planned around having the new warlord this turn. We are supposed to sally now!" He leaned an elbow on his desk and pointed at Wanda, while speaking tersely to Delphie. "Am I meant to put this pretty little thing into the fight in his stead?"

"Oh, no, Lord!" said Delphie, shooting a worried glance at Wanda. "No, she's far too valuable to risk in field action."

"Then what?"

"Well...we can take back Goodfinger with the forces we have on hand," said Delphie. "In fact, we can commit more of them to the fight, knowing there is now one more caster on hand to defend the capital."

Firebaugh's gray head swiveled to Tommy. "Yes?"

Tommy considered it for a moment. "Yyyes... It'll be more costly. But we could comfortably spare some more archery if we have Wanda here at home. And Father!" Tommy punched his palm excitedly. "'Costly' isn't so costly now! We have a Croakamancer!"

Firebaugh narrowed his eyes, but nodded slightly. "We can animate the casualties."

"Their units and ours, if we take the city!" declared Tommy. "That is what I have been saying. It could actually mean a net gain in units for us, in the short term." He seemed quite energized by the new strategic possibility.

Firebaugh folded his hands. "Bodies of croaked units decay the next turn. So we would need her on the battlefield."

"Not necessarily," interjected Delphie. "Goodfinger is a turn's ride away, by our fastest mounts. She could stay here and ride out after the battle."

"Our fastest mounts are also our best ones, Caster," said Firebaugh irritably. "We'd have to withhold some of them from the fight, for her."

Delphie did not have an immediate answer.

Tommy cleared his throat. "You know I'd, ah, I'd actually like to hear what my little sister thinks."

Firebaugh raised an eyebrow and looked at Wanda. So did the others.

In her first two hours of life, Wanda had felt incompletely formed. Seeing herself in the mirror gave her a kind of anchor and chain, a self to pull herself toward. The woman she must be possessed power and grace, understanding, endurance, and above all else, unflinching competence.

She didn't know if she really had all of that within her. But she knew this much about herself: to be Lady Wanda Firebaugh was not to fear, but to execute.

She took a moment simply to stand before them with poise, unshrinking from their expectant looks, like she belonged here. Perhaps she had something shrewd to say; she didn't know yet. She supposed it would come out of her mouth when she spoke her mind.

She turned to Tommy.

"The enemy," she said with gravity, "is one turn from right here?"

Tommy looked pained. "Well, not for most units' move. But yes. We had some recent trouble with our allies guarding our flanks..."

"Send me into battle," she said to Firebaugh suddenly. She took a step forward, toward his desk. "Father, I popped in the war room. And I will be the field commander that Goodminton requires."

"Ha!" exclaimed Delphie. "Very nice, Wanda. And I'm sure your zero leadership would be a great asset in battle, until you fell. And if you think the turns to pop her were wasted before, Lord, just wait until--"

"I would have a leadership bonus over uncroaked units, Lord," interrupted Wanda. "For which I only require the bodies of enemy soldiers."

She stepped closer to Tommy, and smiled up at him.

"Big brother," she said sweetly, taking his hand, "would you make some for me? Pleeease?"

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Recent posts... (See full thread)
Jorgath wrote:
That last would makes some sense, but I have an even better idea.

Theory:
1) There are three kinds of Side, determined by the nature of the Side's Ruler: Royal, Noble, and Commoner.
1a) Royal Rulers are called King or Queen. All other Rulers are called Overlord or Overlady
1b) The exception is Regencies, which are not yet sufficiently explained
2) All Sides may order Commanders to be popped. They will receive either a Warlord or a Caster.
3) A Commander popped by a Side may have any rank less than or equal to that of the Ruler of the Side. This is randomly determined.
3a) Thus, Commoner Sides can only pop Commoner Commanders, Noble Sides can pop either Commoner or Noble Commanders, and Royal Sides can pop any kind of Commander.
3b) If the Commander is popped in the same rank as the Ruler of the Side that popped them, they consider the Ruler their parent, and all other children of that Ruler their siblings.
4) A Royal or Noble Side may, alternatively, order an Heir to be popped. This Heir will be either a Royal or Noble Warlord, depending on the nature of their side.
4a) Such a Side may pop more than one Heir, who will ascend the throne in order of popping.
5) Any Side without an Heir may pay to raise any Warlord of their Side to the position of Designated Heir.
5a) They cannot do this while an Heir popped as such is living, but they can do this to Designate a different Warlord as Heir.
5b) Royal and Noble Sides generally prefer to only do this with Royal and Noble Warlords who were not popped as Heirs. Example: Tramennis, Caesar. Exception: Stanley.


I'm guilty of repeating myself, but I think not in this thread so I'll bang my drum again. The above is needlessly complicated. "Cities ruled by royals pop nobles (and more royals)". -Parson's Klog #9 We've never yet heard of noble sides, only of royal sides and Overlords, suggesting those are the two broad classes, and nobles are dependent on Royalty.

We've never seen a royal side pop a commoner commander, though they can be promoted up from infantry. We've heard of Royal Heirs, and we've heard of non-Heir Royals, and we've heard of lesser units being promoted to Heir-designate, but we've never yet heard of popped rather than designated Noble Heirs.

"Only now he was going to have to tell her Don King wanted her to dedicate the next 60 turns of her capital city's production to pop a Royal heir." -Summer update 37

My own pet theory is that Royals are popped only in Capitols, and my impression is that's compatible with all the royal and noble units whose starting cities we know of. But whether I'm right on that or not, in any case the strong suggestion is that different unit types take different turns for production, so royal-noble-commoner can't be randomly determined. Caster can, but that's different (and Slately once referred to royal and non-royal casters).

"Regency" is a mystery, but one that could be solved by looking at the dictionary definition of a regency. Perhaps it's a Royal side that loses it's monarch while a Royal Heir is in production. Or possibly a Royal side that loses it's monarch but keeps it's capitol and has a non-royal heir designate can still order production of a royal heir. I suspect it's not so much a usual category as a special case.

"Overlord" Firebaugh is a possible challenge for me, but there's still a (shrinking) chance that Overlord Firebaugh is King Firebaugh, just with something like Don King's attitude towards formality. Alternately you're basically right about noble overlords popping noble commanders, although again I don't think randomly given what we know of production times. And I would note that Erfworlders themselves don't seem to divide them up that way in character. It's mostly Royals and everyone else to them.
raphfrk wrote:
vintermann wrote:
I think that if a noble heir inherits a royal side (as Viscount Caesar Borgata could have), he becomes royal himself.


I don't think so, that is why Don is popping a Royal Heir, he wants the side to remain Royal.


That could be. But we also know why he turned "obsessed with royalty" and skeptical of Caesar - because of Queen Bea's sacrifice.

I think it could well be that it's Caesar's lack of a royal attitude that is the problem. Caesar does not think beyond his own side's interests - very "within the rules" for Erfworld, but without any higher ambitions. Bea's sacrifice convinced Don that some things should matter more than your side - and I think that idea in itself means more to him than royalty as the specific thing that matters more.
Kreistor wrote:

Sizemore popped in the Plaid tribe, which was Saline's, but we don't know who popped him. What we can say with a high degree of certainty is that he popped for a Royal Side. He is actually the best candidate for Royal or Noble, but he too lacks the title to indicate either status.


But Sizemore's boss is Stanley, who 1. did barely remember Sizemore's name until recently, and 2. does not hold titles in high regard, maybe he doesn't use them. Maybe it's just convention that casters are adressed with their caster titles only.

Here are my theories summed up:

1. Royal sides' warlord-class units are always at least noble.
2. Royal sides can pop royal warlords in their capital only.
3. Royal units are family, noble units popped in the same city may be family.
4. Units popped as heirs by a royal side must be royal, but anyone can be designated as heir.
5. Noble ranks depend on the level (and strength?) of the city.
6. New theory: Non-royals promoted to heir, upon ascending the throne, become regents if there are still royal warlords around, overlords otherwise.
7. Noble regents can pop noble units, but not royal - they need to designate a (pre-produced) royal as heir to return the side to royal status.
8. Nobles who become overlords rather than regents (i.e, lose all their royal warlord units) lose the ability to pop even nobles. Royalty being around is thus a prerequisite of continuing nobility, explaining the apparent lack of noble sides.
Jorgath wrote:

3) A Commander popped by a Side may have any rank less than or equal to that of the Ruler of the Side. This is randomly determined.


The other option is that it is determined by location. Caesar wasn't popped in the capital, so he is Noble rather than Royal.

Quote:

4) A Royal or Noble Side may, alternatively, order an Heir to be popped. This Heir will be either a Royal or Noble Warlord, depending on the nature of their side.
4a) Such a Side may pop more than one Heir, who will ascend the throne in order of popping.


I think that the order is determined by the Ruler. However, the unit must have Heir status. This is either due to being popped an Heir, or being promoted to Heir status like Stanley.

Quote:

5) Any Side without an Heir may pay to raise any Warlord of their Side to the position of Designated Heir.
5a) They cannot do this while an Heir popped as such is living, but they can do this to Designate a different Warlord as Heir.
5b) Royal and Noble Sides generally prefer to only do this with Royal and Noble Warlords who were not popped as Heirs. Example: Tramennis, Caesar. Exception: Stanley.


I don't see why their would be a restriction on promoting units to Heir just because there are other Heirs available, it would potentially be a waste of money though.
vintermann wrote:
That could be. But we also know why he turned "obsessed with royalty" and skeptical of Caesar - because of Queen Bea's sacrifice.

I think it could well be that it's Caesar's lack of a royal attitude that is the problem. Caesar does not think beyond his own side's interests - very "within the rules" for Erfworld, but without any higher ambitions. Bea's sacrifice convinced Don that some things should matter more than your side - and I think that idea in itself means more to him than royalty as the specific thing that matters more.

And that's why Caesar should overthrow him. The Don King has become a liability, he's neglecting the welfare of his side and his soldiers, it's time to stick in the knife.
Should, Whispri? Is the point of Erfworld ultimately "every side for itself"? Should it be? I'd be surprised if this was the Titan(s) intention with the series.

Not even in the sense "should, according to his character" is it necessarily correct. Caesar's willingness to confront the king rather than just plot to overthrow him (which we have indication would be pretty easy, since he's already more popular), is evidence he cares about other things than his side's survival as well.
vintermann wrote:
Should, Whispri? Is the point of Erfworld ultimately "every side for itself"? Should it be? I'd be surprised if this was the Titan(s) intention with the series.

Not even in the sense "should, according to his character" is it necessarily correct. Caesar's willingness to confront the king rather than just plot to overthrow him (which we have indication would be pretty easy, since he's already more popular), is evidence he cares about other things than his side's survival as well.

Yes, should. Any Ruler has a responsibility towards their followers, the Don King has forsaken that responsibility. In favour of helping his friends try to make sure they can slaughter whoever they want to slaughter. Friends, who have repeatedly refused the hand of peace, mark that. In short, he's gambling with his followers' very existences in the hopes of maintaining the murderous status quo. It's time for him to go. For the good of his side. And for the good of the World.
Whispri wrote:
Yes, should. Any Ruler has a responsibility towards their followers, the Don King has forsaken that responsibility.


Ironically, pro-Royal Ansom would have agreed, since he valued noblesse oblige. Having said that, it probably didn't include not going to war.
raphfrk wrote:
Jorgath wrote:

3) A Commander popped by a Side may have any rank less than or equal to that of the Ruler of the Side. This is randomly determined.


The other option is that it is determined by location. Caesar wasn't popped in the capital, so he is Noble rather than Royal.


I was just re-reading Book 1 in physical form, and the printed glossary answers this. The definition of "Noble" is "A Commander unit popped to a royal side, in a city other than the capital."

Sorry to beat a dead horse, since Raph among others is already there, but we're (some of us) trying to make this more complicated than it is.

Royal isn't in the glossary, but, if analogous, must mean "a Commander unit popped to a royal side, in the capital."

Also of interest is the glossary definition of "Overlord": "A ruler with no Royal or Noble lineage." Unless Rob's own understanding has moved on, that kind of answers the royalty-nobility-not question about the Firebaughs, and especially Overlord Firebaugh: they're not, and he's not (which kills one of my own theories).
Well, that would have saved a lot of energy if we'd had that before.

Can't quite help wondering whether that's comprehensive.